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General Tabletop Discussion
*Dungeons & Dragons
Removing 3.X Iterative Attacks (Suggestions)
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<blockquote data-quote="Nonlethal Force" data-source="post: 4783183" data-attributes="member: 35788"><p>I think the easiest option for me is to switch to a TWF-esque model. You can take as many attacks per round as you have BAB to give, but each attack loses a cumulative 3 points of BAB per attack taken. Furthermore, a character cannot reduce their BAB below +3 using this method and they can take at most 4 attacks.</p><p></p><p>Example: Suppose a character has a BAB of +12. They could take 1 attack at +12, 2 attacks at +9, 3 attacks at +6, 4 attacks at +3.</p><p></p><p>While this may seem at first to increase the number of attacks for each round, it actually simplifies it nicely since every attack is at the same final bonus. So, in this example, the character could quickly throw down 4d20 and add the proper modifier to each die. This will be much quicker than the current method. Furthermore, because of the nature of this system a player must make the decision about their attacks at the beginning of their turn and once the decision has been made it cannot be altered.</p><p></p><p>But, this system isn't for everyone.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4783183, member: 35788"] I think the easiest option for me is to switch to a TWF-esque model. You can take as many attacks per round as you have BAB to give, but each attack loses a cumulative 3 points of BAB per attack taken. Furthermore, a character cannot reduce their BAB below +3 using this method and they can take at most 4 attacks. Example: Suppose a character has a BAB of +12. They could take 1 attack at +12, 2 attacks at +9, 3 attacks at +6, 4 attacks at +3. While this may seem at first to increase the number of attacks for each round, it actually simplifies it nicely since every attack is at the same final bonus. So, in this example, the character could quickly throw down 4d20 and add the proper modifier to each die. This will be much quicker than the current method. Furthermore, because of the nature of this system a player must make the decision about their attacks at the beginning of their turn and once the decision has been made it cannot be altered. But, this system isn't for everyone. [/QUOTE]
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Removing 3.X Iterative Attacks (Suggestions)
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