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Community
General Tabletop Discussion
*Dungeons & Dragons
Removing 3.X Iterative Attacks (Suggestions)
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<blockquote data-quote="Hawken" data-source="post: 4822743" data-attributes="member: 23619"><p>The only problem with this is that the weapon/attack becomes meaningless, damage reduction is basically useless and the characters can dish out silly amounts of damage when you factor in power attack, critical hits and extra damage (energy weapons, sneak attack, etc.). </p><p></p><p>An alternative that would make this suggestion more viable is to add a bonus to damage equal to the difference of the target's AC subtracted from the total attack roll on a successful hit. </p><p></p><p>Example: Fighter hits Orc (AC 15) with an attack roll of 25. In addition to the normal damage received, the Orc also takes an extra 10hp damage (25 - 15 = 10). </p><p></p><p>Star Wars Saga rules do this quite nicely. They do not have iterative attacks. You have to take a feat, Double Attack, to be able to make 2 attacks as a full round action, with your second attack at a -5 penalty from your first attack. The Triple Attack feat lets you make 3 attacks instead of 2, with your third having a -10 penalty from your first attack bonus.</p><p></p><p>If you would penalize extra attacks in twf, you should penalize extra iterative attacks as well. Otherwise, without an increased chance to miss, high BAB types are going to become woodchippers for monsters.</p><p></p><p>A good option is to give damage for each iterative attack that would be lost. Instead of a full weapon die, which could get quite messy at higher levels with large/oversized weapons, how about just a simple 1d4 damage per iterative attack. You could even create a line of feats that increase that from 1d4 to 1d6 up to 1d8 or whatever you're comfortable with. Like using a full attack action to get extra attacks, I would not allow this extra damage unless the PC was doing a full attack action. </p><p></p><p>For those that don't get multiple attacks (BAB of +5 or less), you could allow a full attack option to give an extra die of damage with a -2 penalty to the attack roll.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4822743, member: 23619"] The only problem with this is that the weapon/attack becomes meaningless, damage reduction is basically useless and the characters can dish out silly amounts of damage when you factor in power attack, critical hits and extra damage (energy weapons, sneak attack, etc.). An alternative that would make this suggestion more viable is to add a bonus to damage equal to the difference of the target's AC subtracted from the total attack roll on a successful hit. Example: Fighter hits Orc (AC 15) with an attack roll of 25. In addition to the normal damage received, the Orc also takes an extra 10hp damage (25 - 15 = 10). Star Wars Saga rules do this quite nicely. They do not have iterative attacks. You have to take a feat, Double Attack, to be able to make 2 attacks as a full round action, with your second attack at a -5 penalty from your first attack. The Triple Attack feat lets you make 3 attacks instead of 2, with your third having a -10 penalty from your first attack bonus. If you would penalize extra attacks in twf, you should penalize extra iterative attacks as well. Otherwise, without an increased chance to miss, high BAB types are going to become woodchippers for monsters. A good option is to give damage for each iterative attack that would be lost. Instead of a full weapon die, which could get quite messy at higher levels with large/oversized weapons, how about just a simple 1d4 damage per iterative attack. You could even create a line of feats that increase that from 1d4 to 1d6 up to 1d8 or whatever you're comfortable with. Like using a full attack action to get extra attacks, I would not allow this extra damage unless the PC was doing a full attack action. For those that don't get multiple attacks (BAB of +5 or less), you could allow a full attack option to give an extra die of damage with a -2 penalty to the attack roll. [/QUOTE]
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Removing 3.X Iterative Attacks (Suggestions)
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