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Removing Ability Score from offense
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<blockquote data-quote="billd91" data-source="post: 8090166" data-attributes="member: 3400"><p>It wouldn't necessarily be a bad thing - but it would mean that those different choices didn't mean much in that particular aspect of the game. </p><p></p><p>The reason I say it wouldn't necessarily be a bad thing is because we already see games that do this. Take your average superhero game - chances are characters in the same super group, built on the same points, are going to do roughly similar damage - just in different ways. If you wrote up Storm in Champions, her lightning bolts are probably going to do 10 to 12d6 of damage. Captain America, slinging his shield, is probably doing a similar amount - he's just buying it through strength, martial arts, and a weapon. That's how you usually build balanced groups of superheroes in a superhero game. It's certainly convenient for the players and for the GM to do things that way. You could do the same for D&D... </p><p></p><p>... but I'm not sure why you'd <strong>want</strong> to do that. D&D is what it is and there are a lot of people who like it the way it is (or within a few degrees of it). Change too much of D&D and it's not the same game. Not every game has to follow the same structure or make the same sorts of choices meaningful the way other games do.</p></blockquote><p></p>
[QUOTE="billd91, post: 8090166, member: 3400"] It wouldn't necessarily be a bad thing - but it would mean that those different choices didn't mean much in that particular aspect of the game. The reason I say it wouldn't necessarily be a bad thing is because we already see games that do this. Take your average superhero game - chances are characters in the same super group, built on the same points, are going to do roughly similar damage - just in different ways. If you wrote up Storm in Champions, her lightning bolts are probably going to do 10 to 12d6 of damage. Captain America, slinging his shield, is probably doing a similar amount - he's just buying it through strength, martial arts, and a weapon. That's how you usually build balanced groups of superheroes in a superhero game. It's certainly convenient for the players and for the GM to do things that way. You could do the same for D&D... ... but I'm not sure why you'd [b]want[/b] to do that. D&D is what it is and there are a lot of people who like it the way it is (or within a few degrees of it). Change too much of D&D and it's not the same game. Not every game has to follow the same structure or make the same sorts of choices meaningful the way other games do. [/QUOTE]
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