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Removing Ability Score from offense
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<blockquote data-quote="Bawylie" data-source="post: 8090234" data-attributes="member: 6776133"><p>I think you might benefit from developing your stats-as-prerequisites idea further, rather than divorcing abilities from combat bonuses.</p><p></p><p>If we had ability scores as gates to better weapons and armors, better feats, and better spells, we’d well on our way.</p><p></p><p>that 20 str (10 Int) fighter can snag the best weapons and armor while the 14 str fighter with 14 INT can get decent gear but ALSO grabs some tactics that are unavailable to the 20 str/10 Int fighter.</p><p></p><p>You’d really need to build out a lot of the rest of the kit, But you’d get your differentiation and customization. And you could even have cross-discipline options for generalists.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 8090234, member: 6776133"] I think you might benefit from developing your stats-as-prerequisites idea further, rather than divorcing abilities from combat bonuses. If we had ability scores as gates to better weapons and armors, better feats, and better spells, we’d well on our way. that 20 str (10 Int) fighter can snag the best weapons and armor while the 14 str fighter with 14 INT can get decent gear but ALSO grabs some tactics that are unavailable to the 20 str/10 Int fighter. You’d really need to build out a lot of the rest of the kit, But you’d get your differentiation and customization. And you could even have cross-discipline options for generalists. [/QUOTE]
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Removing Ability Score from offense
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