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Removing Ability Score from offense
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<blockquote data-quote="Remathilis" data-source="post: 8091837" data-attributes="member: 7635"><p>If I read this right, ability scores would no longer affect hit and damage and Spell DC, but still affects AC, HP, saves and skills?</p><p></p><p>Crap, all my PCs would be Dex/Con/Wis with dump stat Str, Dex, and Cha. A human fighter could have S:9, D: 16, C:16, I: 9, W: 16, Cha 9 and have +3 to AC, init, Hp, stealth, perception, the three most common saves. </p><p></p><p>Of course, that isn't what op wants. So we need to go one further: remove ability scores from defense as well. No bonus to AC, hp, or saves would be a good start. I'd probably make saves scale like Attack bonus and maybe go back to Fort Reflex and Will just. For AC, I'd have ac totally set by a combo of armor and proficiency bonus, with the type of armor (light medium or heavy) giving some bonus to another area to create diversity (light gives bonus to stealth or init, heavy gives bonus hp)</p><p></p><p>So what would ability scores be used for? Probably just skills and ability checks. You could even cross the Rubicon and just make skills decoupled and then eliminate the scores altogether if you wanted.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8091837, member: 7635"] If I read this right, ability scores would no longer affect hit and damage and Spell DC, but still affects AC, HP, saves and skills? Crap, all my PCs would be Dex/Con/Wis with dump stat Str, Dex, and Cha. A human fighter could have S:9, D: 16, C:16, I: 9, W: 16, Cha 9 and have +3 to AC, init, Hp, stealth, perception, the three most common saves. Of course, that isn't what op wants. So we need to go one further: remove ability scores from defense as well. No bonus to AC, hp, or saves would be a good start. I'd probably make saves scale like Attack bonus and maybe go back to Fort Reflex and Will just. For AC, I'd have ac totally set by a combo of armor and proficiency bonus, with the type of armor (light medium or heavy) giving some bonus to another area to create diversity (light gives bonus to stealth or init, heavy gives bonus hp) So what would ability scores be used for? Probably just skills and ability checks. You could even cross the Rubicon and just make skills decoupled and then eliminate the scores altogether if you wanted. [/QUOTE]
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