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General Tabletop Discussion
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Removing Ability Score from offense
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<blockquote data-quote="UngeheuerLich" data-source="post: 8092427" data-attributes="member: 59057"><p>Maybe you could just give everyone the same attacks and defenses and HP and let everyone write numbers down as they like.</p><p>You just say I am a low dextrous elf and very bulky and I am a fighter wizard. Now I just roll a d20 and if I roll higher than 8 I succed with whatever I want to do. </p><p>I just git a system for small children that works more or less like that. </p><p>It can work, but at some point it is not DnD anymore. </p><p></p><p>That of course was very exaggerated bad I stand with the basic premise, that every rule is limiting in some way, and either you play by the rules or you do free form. </p><p>In LARP that is a very real question. Either you play a rules heavy system or just: you can what you can perform. That is not as easy in a Pen and paper RPG, but you need to draw a line at some point. Class based systems have stricter rules than point buy systems, but in my experience the resulting characters are not wider in the latter, but it is just a different optimization problem sometimes with a single best solution. </p><p></p><p>I personally like tradeoffs you need to make in class based systems like DnD. Although I also like customization options. </p><p></p><p>One thing I would like is being a bit more versatile in the casting stat. I would not mind being able to chose INT as the bard's casting stat or CHA as the arcane trickster's one and WIS for paladins. That would in my opinion bring more versatility than just shifting a +2 bonus from here to there.</p><p></p><p>But having options is seldom bad as long as it is ok not to use them.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8092427, member: 59057"] Maybe you could just give everyone the same attacks and defenses and HP and let everyone write numbers down as they like. You just say I am a low dextrous elf and very bulky and I am a fighter wizard. Now I just roll a d20 and if I roll higher than 8 I succed with whatever I want to do. I just git a system for small children that works more or less like that. It can work, but at some point it is not DnD anymore. That of course was very exaggerated bad I stand with the basic premise, that every rule is limiting in some way, and either you play by the rules or you do free form. In LARP that is a very real question. Either you play a rules heavy system or just: you can what you can perform. That is not as easy in a Pen and paper RPG, but you need to draw a line at some point. Class based systems have stricter rules than point buy systems, but in my experience the resulting characters are not wider in the latter, but it is just a different optimization problem sometimes with a single best solution. I personally like tradeoffs you need to make in class based systems like DnD. Although I also like customization options. One thing I would like is being a bit more versatile in the casting stat. I would not mind being able to chose INT as the bard's casting stat or CHA as the arcane trickster's one and WIS for paladins. That would in my opinion bring more versatility than just shifting a +2 bonus from here to there. But having options is seldom bad as long as it is ok not to use them. [/QUOTE]
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