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Removing Ability Score from offense
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<blockquote data-quote="Baron Opal II" data-source="post: 8093338" data-attributes="member: 6794067"><p>As a follow up, maybe this will be a better explanation of my objection.</p><p></p><p>If the game is built around the expectation that everyone has a +3 to +4 in a specific attribute, pan-class, in order to contribute in one of the three main aspects of play, that is a problem / feature / aspect of the system. This depends on one's point of view, naturally.</p><p></p><p>Recognizing this, you can adjust the typical or average combat encounter that makes the assumption that the pan-class attribute bonus will be +1 or even at par. That way sub-optimal (<em>i.e.</em> "good") bonuses in combat will be sufficient and you can arrange your optimal (<em>i.e.</em> "best") performance for the area desired. Such as a fighter with a high Wisdom and Charisma, who is known for their battlefield perspicacity and networking amongst the mercenary bands.</p><p></p><p>If your first objection is that some people will still be combat monsters, "but the DPR...!", then your concern isn't about the "trap", is it? You want everyone to function the same in combat (class-wise), to be a combat monster, so that you can afford all characters two themes. And, that's okay if that's what you want. But, I wouldn't care for it.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8093338, member: 6794067"] As a follow up, maybe this will be a better explanation of my objection. If the game is built around the expectation that everyone has a +3 to +4 in a specific attribute, pan-class, in order to contribute in one of the three main aspects of play, that is a problem / feature / aspect of the system. This depends on one's point of view, naturally. Recognizing this, you can adjust the typical or average combat encounter that makes the assumption that the pan-class attribute bonus will be +1 or even at par. That way sub-optimal ([I]i.e.[/I] "good") bonuses in combat will be sufficient and you can arrange your optimal ([I]i.e.[/I] "best") performance for the area desired. Such as a fighter with a high Wisdom and Charisma, who is known for their battlefield perspicacity and networking amongst the mercenary bands. If your first objection is that some people will still be combat monsters, "but the DPR...!", then your concern isn't about the "trap", is it? You want everyone to function the same in combat (class-wise), to be a combat monster, so that you can afford all characters two themes. And, that's okay if that's what you want. But, I wouldn't care for it. [/QUOTE]
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