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Removing alignments
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<blockquote data-quote="S_Dalsgaard" data-source="post: 6459194" data-attributes="member: 6785541"><p>A situation came up yesterday in the game I DM, that actually touches on how I try to handle alignment these days. Spoilers for LMoP follows.</p><p></p><p>I am running LMoP and the PCs had just cleared out the Redbrand thugs from Phandalin. In the process they captured the leader of the Redbrands (Glasstaff) and had him imprisoned. The PCs have of course become heroes of the village and everyone are celebrating their accomplishments and giving them free lodging and beer. The day after their victory, they decided that they should question Glasstaff and find out what he knows about the Black Spider. The most chaotic of my players (that is real life chaotic, not necessarily in-game, although his current Warlock character is CG) decided to handle the interrogation while the other three PCs did other stuff. The interrogation started of civil enough, until the PC decided to jam a dagger into the prisoner's leg to get him a bit more talkative. Long story short, Glasstaff told what he knew and the PCs took off towards their next goal (Cragmaw Castle).</p><p></p><p>Now my thought are, that I am not going to change the character's alignment (at least not openly). Instead I am going to give the PCs a quite different welcome than they are used to, when they return to Phandalin. They left before anyone learned about their interrogation methods (the PC was alone with Glasstaff), but when the villagers find out how they treat prisoners, not even the biggest PC fanboy can look at the PCs quite the same way as before. The free beer will have dried up and people will be talking about them behind their back, sending glances their way.</p><p></p><p>I think this is a good way to show the players, that their actions have consequences, besides a perhaps minor shift in alignment, and the way the players seemed to like the adoration their characters were receiving, I think/hope "the lesson" will actually sink in.</p><p></p><p>Tl;dr - I am trying out showing the PCs the consequences of their actions, rather than just telling them to shift their alignment one step.</p></blockquote><p></p>
[QUOTE="S_Dalsgaard, post: 6459194, member: 6785541"] A situation came up yesterday in the game I DM, that actually touches on how I try to handle alignment these days. Spoilers for LMoP follows. I am running LMoP and the PCs had just cleared out the Redbrand thugs from Phandalin. In the process they captured the leader of the Redbrands (Glasstaff) and had him imprisoned. The PCs have of course become heroes of the village and everyone are celebrating their accomplishments and giving them free lodging and beer. The day after their victory, they decided that they should question Glasstaff and find out what he knows about the Black Spider. The most chaotic of my players (that is real life chaotic, not necessarily in-game, although his current Warlock character is CG) decided to handle the interrogation while the other three PCs did other stuff. The interrogation started of civil enough, until the PC decided to jam a dagger into the prisoner's leg to get him a bit more talkative. Long story short, Glasstaff told what he knew and the PCs took off towards their next goal (Cragmaw Castle). Now my thought are, that I am not going to change the character's alignment (at least not openly). Instead I am going to give the PCs a quite different welcome than they are used to, when they return to Phandalin. They left before anyone learned about their interrogation methods (the PC was alone with Glasstaff), but when the villagers find out how they treat prisoners, not even the biggest PC fanboy can look at the PCs quite the same way as before. The free beer will have dried up and people will be talking about them behind their back, sending glances their way. I think this is a good way to show the players, that their actions have consequences, besides a perhaps minor shift in alignment, and the way the players seemed to like the adoration their characters were receiving, I think/hope "the lesson" will actually sink in. Tl;dr - I am trying out showing the PCs the consequences of their actions, rather than just telling them to shift their alignment one step. [/QUOTE]
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