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Removing alignments
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<blockquote data-quote="Mephista" data-source="post: 6459834" data-attributes="member: 6786252"><p>There are only two mechanics that reference alignment in the game - the first is the sprite. They have an ability to read a person's alignment. DMs don't really need that information to describe the players - they know what the players act, and have the sprites react accordingly to what the DM knows, not what's on a sheet. As a PC familiar, the sprite is basically describing NPC attitudes and tendencies in short hand. The second "mechanic" is the Oathbreaker paladin, which the DMG says must be Evil alignment. </p><p></p><p>In both cases, it has a heavy RP flavor to it, which is fine.</p><p></p><p></p><p>My big problem with the alignment system is that, frankly, the Law-Chaos part doesn't make much sense to me, which muddles up the entire chart. Good-Neutral-Evil makes a lot of sense to me. We can draw up "positive energy" and "negative energy" aligned. I can compare it to the Freudian Id, Ego, and Superego to help with the personalities - actually, that's what the Id, Ego, and Superego are for, describing attitudes and personalities. </p><p></p><p>But the Law-Chaos bits? Well, umm... there's the Blood War, which is just two evil factions fighting each other. But, you know, evil fighting other evil happens a lot. I just don't see the point of it. The game has solid reasons for there to be a radiant-balance-necrotic system. Everything else leaves me wondering and cold.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6459834, member: 6786252"] There are only two mechanics that reference alignment in the game - the first is the sprite. They have an ability to read a person's alignment. DMs don't really need that information to describe the players - they know what the players act, and have the sprites react accordingly to what the DM knows, not what's on a sheet. As a PC familiar, the sprite is basically describing NPC attitudes and tendencies in short hand. The second "mechanic" is the Oathbreaker paladin, which the DMG says must be Evil alignment. In both cases, it has a heavy RP flavor to it, which is fine. My big problem with the alignment system is that, frankly, the Law-Chaos part doesn't make much sense to me, which muddles up the entire chart. Good-Neutral-Evil makes a lot of sense to me. We can draw up "positive energy" and "negative energy" aligned. I can compare it to the Freudian Id, Ego, and Superego to help with the personalities - actually, that's what the Id, Ego, and Superego are for, describing attitudes and personalities. But the Law-Chaos bits? Well, umm... there's the Blood War, which is just two evil factions fighting each other. But, you know, evil fighting other evil happens a lot. I just don't see the point of it. The game has solid reasons for there to be a radiant-balance-necrotic system. Everything else leaves me wondering and cold. [/QUOTE]
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