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Removing AoO from D&D
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<blockquote data-quote="Petrosian" data-source="post: 454877" data-attributes="member: 1149"><p>Well, before you get into the small stuff (list o' feats needin' to be changed) you will need to answer the big questions.</p><p></p><p>What are you going to do about the things AOA does for you.</p><p></p><p>1. Zone of control... AoO prevents you and me being in combat ans me just walking around you while you stand there. It means an orc or two can be a barrier, without being hip-to-hip. What mechanism will you put in play to prevent the casual stroll around the enemy unmolested?</p><p></p><p>2. keeping your mind on business... AoO puts a certain degree of responsibility on someone involved in melee. Actions which lower your guard or take your attention away (casting spells for instance or using ranged weapons or reading a scroll or drinking potions) are currently hindered by getting AoOs. I kind of agree that your guzzling down a potion should net me some advantage against you. If we are in melee, you have to provide a certain level of attnetion to me, unless you want a problem. Removing AoOsS removes the problem.</p><p></p><p>AoOs provide a fairly decent mechanism for handling these issues. </p><p></p><p>Now one immediate thought is to provide a bonus on the to-hit for distracted opponent, but the timeliness fails, since the scroll i might bereading or spell i might be throwing could be teleport.</p><p></p><p>Way back in AD&D there was a rule, or perhaps house rule, that let you take a free swing at fleeing enemies... AoO seems a fleshing out of that rule.</p><p></p><p>its not perfect, but before i would consider removing it, i would want to answer 1 and 2 above.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 454877, member: 1149"] Well, before you get into the small stuff (list o' feats needin' to be changed) you will need to answer the big questions. What are you going to do about the things AOA does for you. 1. Zone of control... AoO prevents you and me being in combat ans me just walking around you while you stand there. It means an orc or two can be a barrier, without being hip-to-hip. What mechanism will you put in play to prevent the casual stroll around the enemy unmolested? 2. keeping your mind on business... AoO puts a certain degree of responsibility on someone involved in melee. Actions which lower your guard or take your attention away (casting spells for instance or using ranged weapons or reading a scroll or drinking potions) are currently hindered by getting AoOs. I kind of agree that your guzzling down a potion should net me some advantage against you. If we are in melee, you have to provide a certain level of attnetion to me, unless you want a problem. Removing AoOsS removes the problem. AoOs provide a fairly decent mechanism for handling these issues. Now one immediate thought is to provide a bonus on the to-hit for distracted opponent, but the timeliness fails, since the scroll i might bereading or spell i might be throwing could be teleport. Way back in AD&D there was a rule, or perhaps house rule, that let you take a free swing at fleeing enemies... AoO seems a fleshing out of that rule. its not perfect, but before i would consider removing it, i would want to answer 1 and 2 above. [/QUOTE]
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