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Removing AoO from D&D
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<blockquote data-quote="Petrosian" data-source="post: 455246" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>I can tell a boat was missed somewhere.</p><p></p><p>First question... would you play this game... you place $5 on the table and i flip a coin. on a heads i take your $% and on tails you keep it?</p><p></p><p>If your answer is yes, we have nothing further to discuss. if the answer is no, then you are capable of understanding the error.</p><p></p><p></p><p>snip the rest as useless to the discussion.</p><p></p><p>strolling past someone you are fighting, casting a spell while someone is attacking you with a sword, stopping to take a drink while someone is trying to bash your skull in, firing a bowshot when someone has a dagger to your back... these are all examples of actions that SHOULD, in at least some people's eyes, become a problem for you to attempt. It should be more difficult for you.</p><p></p><p>Now for the complicated part...</p><p></p><p>these are not more difficult if the result of you doing them is... if the fallout...the penalty... the downside is... the enemy gets the swing he would have gotten anyway.</p><p></p><p>Example 1: i am fighting dirk the dastardly. dirk swings at me. i whack at him with my sword. Then he whack at me. then i whack back. two rounds saw 2 swings each. Write that down.</p><p></p><p>Example 2: i am fighting dirk the dastardly. dirk swings at me. i stroll around him and swing from the other side, whackwith my sword. Then, Dirk uses the new and improved ready and waits... I stroll around behind him and... he gets a swing at me. Then i swing at him. Over two rounds, we both swung twice. </p><p></p><p>Example 3: Same as 2 but i do not stroll. Dirks loses his ready so over two rounds its 2 swings for me and 1 swing for him.</p><p></p><p>For those who lost count, the result is the ready allows for the guy to misjudge or at best judge right and get exactly what he would have gotten without readying. The best he can do is break even.</p><p></p><p>Net result, stolling lah-lah-lah by him is no penalty at all.</p><p></p><p>The reason AoOs are a penalty is they grant EXTRA swings.</p><p></p><p>So, typing slowly, allowing you alternatives ways to lose you main action, is not gonna even out vs making enemy flounderings grant you EXTRA actions.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 455246, member: 1149"] [/B][/QUOTE] I can tell a boat was missed somewhere. First question... would you play this game... you place $5 on the table and i flip a coin. on a heads i take your $% and on tails you keep it? If your answer is yes, we have nothing further to discuss. if the answer is no, then you are capable of understanding the error. snip the rest as useless to the discussion. strolling past someone you are fighting, casting a spell while someone is attacking you with a sword, stopping to take a drink while someone is trying to bash your skull in, firing a bowshot when someone has a dagger to your back... these are all examples of actions that SHOULD, in at least some people's eyes, become a problem for you to attempt. It should be more difficult for you. Now for the complicated part... these are not more difficult if the result of you doing them is... if the fallout...the penalty... the downside is... the enemy gets the swing he would have gotten anyway. Example 1: i am fighting dirk the dastardly. dirk swings at me. i whack at him with my sword. Then he whack at me. then i whack back. two rounds saw 2 swings each. Write that down. Example 2: i am fighting dirk the dastardly. dirk swings at me. i stroll around him and swing from the other side, whackwith my sword. Then, Dirk uses the new and improved ready and waits... I stroll around behind him and... he gets a swing at me. Then i swing at him. Over two rounds, we both swung twice. Example 3: Same as 2 but i do not stroll. Dirks loses his ready so over two rounds its 2 swings for me and 1 swing for him. For those who lost count, the result is the ready allows for the guy to misjudge or at best judge right and get exactly what he would have gotten without readying. The best he can do is break even. Net result, stolling lah-lah-lah by him is no penalty at all. The reason AoOs are a penalty is they grant EXTRA swings. So, typing slowly, allowing you alternatives ways to lose you main action, is not gonna even out vs making enemy flounderings grant you EXTRA actions. [/QUOTE]
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Removing AoO from D&D
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