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*Pathfinder & Starfinder
Removing AoO from D&D
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<blockquote data-quote="Spatzimaus" data-source="post: 455362" data-attributes="member: 3051"><p>In my experience, AoOs don't slow down combat significantly. After all, each character is only getting one, unless they have Combat Reflexes, and even with that Feat they still can't use more than one on a specific person. I have a person with a DEX of 20 and Combat Reflexes, and I almost never take more than 2 or 3 AoOs per turn.</p><p></p><p>Added to this is that it's not automatic. You have to CHOOSE to take the AoO. There are plenty of reasons why you wouldn't; maybe you want to save it for the spellcaster. Maybe you just forgot. So, you just won't see many of them, unless the character was designed to create them. Or, maybe the guy used Tumble or Spring Attack to avoid the AoO.</p><p></p><p>But, they're important when they do happen, especially at low levels. A high-DEX fighter with Combat Reflexes and a polearm can get 5 or 6 attacks from AoOs at a time when they still can't get more than one attack from their normal actions.</p><p></p><p>As for Chthulhu and Spycraft: ranged weapons don't get AoOs since they don't threaten an area; ranged duels almost never involve AoOs. D&D, to me, has a lot more melee combat than other games. It's pretty much a given that someone on your side will charge the other side's casters to disrupt them, and that causes a lot of AoOs on both sides.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 455362, member: 3051"] In my experience, AoOs don't slow down combat significantly. After all, each character is only getting one, unless they have Combat Reflexes, and even with that Feat they still can't use more than one on a specific person. I have a person with a DEX of 20 and Combat Reflexes, and I almost never take more than 2 or 3 AoOs per turn. Added to this is that it's not automatic. You have to CHOOSE to take the AoO. There are plenty of reasons why you wouldn't; maybe you want to save it for the spellcaster. Maybe you just forgot. So, you just won't see many of them, unless the character was designed to create them. Or, maybe the guy used Tumble or Spring Attack to avoid the AoO. But, they're important when they do happen, especially at low levels. A high-DEX fighter with Combat Reflexes and a polearm can get 5 or 6 attacks from AoOs at a time when they still can't get more than one attack from their normal actions. As for Chthulhu and Spycraft: ranged weapons don't get AoOs since they don't threaten an area; ranged duels almost never involve AoOs. D&D, to me, has a lot more melee combat than other games. It's pretty much a given that someone on your side will charge the other side's casters to disrupt them, and that causes a lot of AoOs on both sides. [/QUOTE]
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Removing AoO from D&D
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