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Removing AoO from D&D
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<blockquote data-quote="Petrosian" data-source="post: 456016" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>thats inaccuracy number 1...</p><p></p><p>if all my post was was condescending, if there were no points in it, then why do you continue typing beyond this point.</p><p></p><p>Defense against unfired shot #`1...</p><p></p><p>I do not think i ever said they were.</p><p></p><p>That was understood. You were fairly clear.</p><p></p><p>the problem is, you seemed to see allowing someone more lattitude with their primary attack (with some risk of losing it) as somehow compensating for a free extra attack You seeemd to not grasp that the PENALTY for allowing an AoO is that your enemy gets to do MORE attacks, not that he gets to risk his primary attack.</p><p></p><p>I felt that difference needed to be clearly pointed out, as obviously, some missed it.</p><p></p><p>Considering you have 0 say in how i run my game, thats good.</p><p></p><p></p><p>I found the more complex rules procedures such as grappling and sunder and bul rush and turning, which involves PROCESSES used nowehre else, to be more confusing to my nerw players. Since they understand how to-hit and how to-damage, the only thing needed for AoO was to get used to FREE SWINGS out of sequence. they caught that right away.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 456016, member: 1149"] [/B][/QUOTE] thats inaccuracy number 1... if all my post was was condescending, if there were no points in it, then why do you continue typing beyond this point. Defense against unfired shot #`1... I do not think i ever said they were. That was understood. You were fairly clear. the problem is, you seemed to see allowing someone more lattitude with their primary attack (with some risk of losing it) as somehow compensating for a free extra attack You seeemd to not grasp that the PENALTY for allowing an AoO is that your enemy gets to do MORE attacks, not that he gets to risk his primary attack. I felt that difference needed to be clearly pointed out, as obviously, some missed it. Considering you have 0 say in how i run my game, thats good. I found the more complex rules procedures such as grappling and sunder and bul rush and turning, which involves PROCESSES used nowehre else, to be more confusing to my nerw players. Since they understand how to-hit and how to-damage, the only thing needed for AoO was to get used to FREE SWINGS out of sequence. they caught that right away. [/QUOTE]
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Removing AoO from D&D
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