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Removing AoO from D&D
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<blockquote data-quote="Petrosian" data-source="post: 456463" data-attributes="member: 1149"><p><strong>Re: Re: Removing AoO from D&D</strong></p><p></p><p></p><p></p><p>So, let me see if i get this straight...</p><p></p><p>in a standard 10' starship corridor, if there is a guy leaning on the wall on the left with a dagger in his hand and i take a full dead sprint along the left side, then when i come alongside him at full velocity space time continuum shifts and suddenly i am moving at 5' per 6 seconds, not the full run i was used to?</p><p></p><p>Cool!!!</p><p></p><p>I remember seeing that in several of the star wars movies! </p><p></p><p>And here we all thought those slow-mo fight thingies were just for dranatic sfx.</p><p></p><p></p><p></p><p>As for simulating real life, see above.</p><p></p><p>The complaint you seem to have here is with HP. being able to just take the AoO damage is no different than being able to take a fireball, a blaster hit, or a burst of engine exhaust... they all deal with the fact that from 1 hp to 500 hp you are just fine and dandy. characters are willing to risk taking damage at higher levels, whether we are talking AoOs or dragons because the hp system works that way. (one could see this as a problem or as a feature which enables heroic acts.)</p><p></p><p>If you are worried that weapons do not cause enough damage, or that characters suffer too few ill effects from hits at certain levels, then you should be looking at the HP/damage rules, not blaming AoOs for the fact that it works for them just like it does for everything else in the rules.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 456463, member: 1149"] [b]Re: Re: Removing AoO from D&D[/b] So, let me see if i get this straight... in a standard 10' starship corridor, if there is a guy leaning on the wall on the left with a dagger in his hand and i take a full dead sprint along the left side, then when i come alongside him at full velocity space time continuum shifts and suddenly i am moving at 5' per 6 seconds, not the full run i was used to? Cool!!! I remember seeing that in several of the star wars movies! And here we all thought those slow-mo fight thingies were just for dranatic sfx. As for simulating real life, see above. The complaint you seem to have here is with HP. being able to just take the AoO damage is no different than being able to take a fireball, a blaster hit, or a burst of engine exhaust... they all deal with the fact that from 1 hp to 500 hp you are just fine and dandy. characters are willing to risk taking damage at higher levels, whether we are talking AoOs or dragons because the hp system works that way. (one could see this as a problem or as a feature which enables heroic acts.) If you are worried that weapons do not cause enough damage, or that characters suffer too few ill effects from hits at certain levels, then you should be looking at the HP/damage rules, not blaming AoOs for the fact that it works for them just like it does for everything else in the rules. [/QUOTE]
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Removing AoO from D&D
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