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Removing AoO from D&D
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<blockquote data-quote="Kae'Yoss" data-source="post: 456663" data-attributes="member: 4134"><p>Seconded. Please confine your answers to arguments, and keep condescending comments out of it.</p><p></p><p></p><p>To the matter at hand:</p><p>I, too, advice against doing away with AoO, unless you want to put very much effort into it. It maybe a little hard to understand, especially for newcomers, but it should be considerably less effort to learn that mechanic than replacint it with something else that works equally well (or even better). In a setting with almost no melee combat, you might even need no AoO, but D&D is much about melee, so you need AoO (or some replacement).</p><p></p><p>The alternatives we had in the past are even worse then AoO (which isn't that bad anyway): </p><p>We had situations where you just weren't allowed things. That's not the way 3e works! 3e doesn't forbid things, it gives you disadvantages for them (like arcane spell failure instead of forbidding arcane casting in armor).</p><p>We had situations where you had to announce things at the beginning of the round. If you got hit before you could get stuff off, you lost your action.</p><p></p><p>So AoO is still the best way they have thought of yet, and it might be quite difficult to find something better.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 456663, member: 4134"] Seconded. Please confine your answers to arguments, and keep condescending comments out of it. To the matter at hand: I, too, advice against doing away with AoO, unless you want to put very much effort into it. It maybe a little hard to understand, especially for newcomers, but it should be considerably less effort to learn that mechanic than replacint it with something else that works equally well (or even better). In a setting with almost no melee combat, you might even need no AoO, but D&D is much about melee, so you need AoO (or some replacement). The alternatives we had in the past are even worse then AoO (which isn't that bad anyway): We had situations where you just weren't allowed things. That's not the way 3e works! 3e doesn't forbid things, it gives you disadvantages for them (like arcane spell failure instead of forbidding arcane casting in armor). We had situations where you had to announce things at the beginning of the round. If you got hit before you could get stuff off, you lost your action. So AoO is still the best way they have thought of yet, and it might be quite difficult to find something better. [/QUOTE]
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