Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing AoO from D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 457142" data-attributes="member: 1149"><p>I am quite confused now.</p><p></p><p>if you had read my post, you should have realize i was specifically talking about the "stop" vs "has an opportunity to stop" issue for no-AOO vs AOO situations.</p><p></p><p>Which would make your counterpoint here somewhat non-sensical since thats exactly what i am referring to. Thegnome should get a chance to STOP the golem, and whether or not he succeeds depends on whether or not he CAN.</p><p></p><p>This is in opposition to the situation you seem to like, that the golem is stopped whether he wishes to or not by the presence of the gnome irregardless of whether the gnome can actually hurt the golem or do anything with his AoO.</p><p></p><p>that seems confusing.</p><p></p><p>I will restate my position...</p><p></p><p>1. An AoO allows a character an EXTRA opportunity to take advanateg of opponet actions deemed "bad to do." The key words are EXTRA and OPPORTUNITY.</p><p></p><p>2. by making it EXTRA, there is an actual disincentive. If you do these bad things, the enemy gets MORE than he would normally.</p><p></p><p>3. By making it an opportunity and not an automatic "you are only allowed to make 5' steps in threatened areas", as some are suggesting as "more realistic", you still keep it to sensible reaches... you are given the *opportunity* so make of it what you will.</p><p></p><p>If this all strikes you as crazy, or the gnome and golem example fiat makes sense to you, we share different realities.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 457142, member: 1149"] I am quite confused now. if you had read my post, you should have realize i was specifically talking about the "stop" vs "has an opportunity to stop" issue for no-AOO vs AOO situations. Which would make your counterpoint here somewhat non-sensical since thats exactly what i am referring to. Thegnome should get a chance to STOP the golem, and whether or not he succeeds depends on whether or not he CAN. This is in opposition to the situation you seem to like, that the golem is stopped whether he wishes to or not by the presence of the gnome irregardless of whether the gnome can actually hurt the golem or do anything with his AoO. that seems confusing. I will restate my position... 1. An AoO allows a character an EXTRA opportunity to take advanateg of opponet actions deemed "bad to do." The key words are EXTRA and OPPORTUNITY. 2. by making it EXTRA, there is an actual disincentive. If you do these bad things, the enemy gets MORE than he would normally. 3. By making it an opportunity and not an automatic "you are only allowed to make 5' steps in threatened areas", as some are suggesting as "more realistic", you still keep it to sensible reaches... you are given the *opportunity* so make of it what you will. If this all strikes you as crazy, or the gnome and golem example fiat makes sense to you, we share different realities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing AoO from D&D
Top