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General Tabletop Discussion
*Dungeons & Dragons
Removing ASIs
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<blockquote data-quote="Guest 6801718" data-source="post: 6919587"><p>Wouldn't it just be easier to hand out some bonus flavorful feats as rewards (particularly for good RP) rather than trying to re-do the entire mathematical side of the game? ASI aren't just for math. It's a form of progress that's tangible for the players. It's cool that your warrior actually has worked his way to be as strong as a giant through his epic combats. It gives the players more than a class level to show their progress. Their skill checks get easier. Their saves improve. They can do more all around. Which is advancement on a smaller scale. Besides, taking half of this bonus or adding part of that bonus gets cumbersome as you go. Just make a list of fun feats that be earned as bonus feats and go from there. Maybe even consider giving out one of those bonus feats at the level they get an ASI. Reworking the entire system just to cap stats so someone can take Linguist just doesn't make a whole lot of sense. Those flavorful feats aren't game breaking. So just give them as a bonus and call it a day. This approach is kind of like rebuilding the house to fix a leaky faucet.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 6919587"] Wouldn't it just be easier to hand out some bonus flavorful feats as rewards (particularly for good RP) rather than trying to re-do the entire mathematical side of the game? ASI aren't just for math. It's a form of progress that's tangible for the players. It's cool that your warrior actually has worked his way to be as strong as a giant through his epic combats. It gives the players more than a class level to show their progress. Their skill checks get easier. Their saves improve. They can do more all around. Which is advancement on a smaller scale. Besides, taking half of this bonus or adding part of that bonus gets cumbersome as you go. Just make a list of fun feats that be earned as bonus feats and go from there. Maybe even consider giving out one of those bonus feats at the level they get an ASI. Reworking the entire system just to cap stats so someone can take Linguist just doesn't make a whole lot of sense. Those flavorful feats aren't game breaking. So just give them as a bonus and call it a day. This approach is kind of like rebuilding the house to fix a leaky faucet. [/QUOTE]
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