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General Tabletop Discussion
*Dungeons & Dragons
Removing Attack Rolls -- and maybe more? (Game Design / Theory Discussion)
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<blockquote data-quote="DND_Reborn" data-source="post: 8566768" data-attributes="member: 6987520"><p>Sure, no problem. I am glad it is clearer now.</p><p></p><p></p><p>I reality you are suggesting the same thing: combining the attack roll with the damage roll.</p><p></p><p>With your suggestion, "misses" would be extremely rare IME, maybe 10% of the time on average, and damage would become more static since the values are set, as shown in your example of the longsword.</p><p></p><p>If you can wrap your head around the idea of the attack yields the damage, you are already there, just looking at it through the glass so it is mirrored in a manner of speaking.</p><p></p><p>I am saying if your damage is minimal (or negated entirely by the target's defense), your attack was not very effective; as where if you roll critical damage and the defenses can't over come it, your attack was very effective. Since rolling damage yields more results, I think it is a better way to go (no shock there, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p><em>BUT, if you wanted to explore your version, I would make it this:</em></p><p></p><p><strong>Attack modifier = half listed weapon damage die + double ability modifier + proficiency</strong></p><p><strong></strong></p><p><strong>Damage = d20 roll + Attack modifier - target's AC</strong></p><p></p><p>Let's say you are 5th level. have STR 16, and using a longsword. Your attack modifier would be 4 (half d8) + 6 (double STR modifier) + 3 (proficiency) = +13.</p><p></p><p>You roll a total 18 (roll 5 + 13) vs. AC 15. 18 - 15 = 3 damage.</p><p>You roll a total 26 (roll 13 + 13) vs. AC 15. 26 - 15 = 11 damage.</p><p>You roll a total of 15 (roll 2 + 13) vs. AC 15, no damage.</p><p></p><p>This might sound confusing at first, but for us old dogs used to working with THAC0, it is no big deal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Yeah, that is an issue with your idea (and my suggested version). Another reason just rolling the damage is useful, since the d20 would still be used for other things, and all the weapons keep their different damage dice (even the dreaded d4... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8566768, member: 6987520"] Sure, no problem. I am glad it is clearer now. I reality you are suggesting the same thing: combining the attack roll with the damage roll. With your suggestion, "misses" would be extremely rare IME, maybe 10% of the time on average, and damage would become more static since the values are set, as shown in your example of the longsword. If you can wrap your head around the idea of the attack yields the damage, you are already there, just looking at it through the glass so it is mirrored in a manner of speaking. I am saying if your damage is minimal (or negated entirely by the target's defense), your attack was not very effective; as where if you roll critical damage and the defenses can't over come it, your attack was very effective. Since rolling damage yields more results, I think it is a better way to go (no shock there, huh? ;) ). [I]BUT, if you wanted to explore your version, I would make it this:[/I] [B]Attack modifier = half listed weapon damage die + double ability modifier + proficiency Damage = d20 roll + Attack modifier - target's AC[/B] Let's say you are 5th level. have STR 16, and using a longsword. Your attack modifier would be 4 (half d8) + 6 (double STR modifier) + 3 (proficiency) = +13. You roll a total 18 (roll 5 + 13) vs. AC 15. 18 - 15 = 3 damage. You roll a total 26 (roll 13 + 13) vs. AC 15. 26 - 15 = 11 damage. You roll a total of 15 (roll 2 + 13) vs. AC 15, no damage. This might sound confusing at first, but for us old dogs used to working with THAC0, it is no big deal. :D Yeah, that is an issue with your idea (and my suggested version). Another reason just rolling the damage is useful, since the d20 would still be used for other things, and all the weapons keep their different damage dice (even the dreaded d4... ;) ). [/QUOTE]
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