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General Tabletop Discussion
*Dungeons & Dragons
Removing Attack Rolls -- and maybe more? (Game Design / Theory Discussion)
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<blockquote data-quote="DND_Reborn" data-source="post: 8570631" data-attributes="member: 6987520"><p>It isn't ideal, I am sure, but I think some of your numbers are off a bit. We've actually used AC as DR for a while now, and I really haven't had any issues with it. But I'll review your examples:</p><p></p><p></p><p>The "average" AC is as follows (from my monster database of over 700 creatures):</p><p>tier 1: AC 13</p><p>tier 2: AC 15</p><p>tier 3: AC 17</p><p>tier 4: AC 19</p><p></p><p>So, I agree at level 5 using an estimated DR 5 (AC 15-10) is correct and DR 7 for level 11.</p><p></p><p>Rogue 5: 19 - 5 = 14</p><p>Monk 5: 23 - 5 = 18. I assume you are applying the DR to each monk attack to arrive at 9?</p><p></p><p>Rogue 11: 31 - 7 = 24</p><p>Monk 11: 29 - 7 = 22. I assume your 9 is the same thing?</p><p></p><p>Anyway, in the OP I specify that damage should be based on level, and attacks is one way to go but really you shouldn't apply DR to each attack with that model, but treat the attack action as grouped damage.</p><p></p><p>Then, if you look at the damages above, you'll see they are both adequate and close to each other.</p><p></p><p></p><p>This would be a feature. Armor was very effective, so DR being higher due to it makes sense. But many creatures deal more damage than you seem to think. For example, an orc <em>averages</em> 9, but can deal up to 15! And with exploding damage dice, damage will be a bit more.</p><p></p><p>Again, if you group the troll's damage together, it is 29 damage, which would be 18 even against a PC with AC 21 when apply the DR once against the sum of damage for the "attack".</p><p></p><p>So, I think that solves any issue you have? If not, we can discuss it further.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8570631, member: 6987520"] It isn't ideal, I am sure, but I think some of your numbers are off a bit. We've actually used AC as DR for a while now, and I really haven't had any issues with it. But I'll review your examples: The "average" AC is as follows (from my monster database of over 700 creatures): tier 1: AC 13 tier 2: AC 15 tier 3: AC 17 tier 4: AC 19 So, I agree at level 5 using an estimated DR 5 (AC 15-10) is correct and DR 7 for level 11. Rogue 5: 19 - 5 = 14 Monk 5: 23 - 5 = 18. I assume you are applying the DR to each monk attack to arrive at 9? Rogue 11: 31 - 7 = 24 Monk 11: 29 - 7 = 22. I assume your 9 is the same thing? Anyway, in the OP I specify that damage should be based on level, and attacks is one way to go but really you shouldn't apply DR to each attack with that model, but treat the attack action as grouped damage. Then, if you look at the damages above, you'll see they are both adequate and close to each other. This would be a feature. Armor was very effective, so DR being higher due to it makes sense. But many creatures deal more damage than you seem to think. For example, an orc [I]averages[/I] 9, but can deal up to 15! And with exploding damage dice, damage will be a bit more. Again, if you group the troll's damage together, it is 29 damage, which would be 18 even against a PC with AC 21 when apply the DR once against the sum of damage for the "attack". So, I think that solves any issue you have? If not, we can discuss it further. [/QUOTE]
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