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General Tabletop Discussion
*Dungeons & Dragons
Removing Bonuses from Ability Scores
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<blockquote data-quote="Water Bob" data-source="post: 6069861" data-attributes="member: 92305"><p>Comment on "getting rid of feats": I can understand a dislike of Feats. My guess is that you view them like a lot of new spells--lots of details to read and remember. Stuff that slows down the game.</p><p></p><p>When I first came to d20, I felt a moment of the same. But, then I realized that Feats add a lot of "fun" to the game. A big part of D&D and the d20 system (not necessarily with all RPGs) is a player building a character.</p><p></p><p>It's cool to go fight some stuff, then "level up" and have a few choices that make your character better. The player digs that advancement--that improvement. And, Feats are a large part of that fun.</p><p></p><p>Plus, Feats are the perfect way to add special abilities to different peoples, creatures, and character classes. Let's say the PC group runs into these wilderness savages that use primitive weapons and shaman sorcerery. But, they have this special attack where they run and use their spears to pole vault a jump at their targets, giving them a great chance to knock their enemy down, then stand over them and bash their foes to death with their obsidian daggers and rock-headed clubs.</p><p></p><p>Mechanically, a DM could put that into the game using a well balanced Feat. It's a special ability of this particular Barbarian class. The balancing comes in the game because the Feat, although new and completely designed by the DM, takes up a Feat slot--the Barbarians can only have a few.</p><p></p><p>So, I would argue that you might want to think again before taking Feats out of the game. IMO, they have a real place in the rules.</p><p> </p><p>Removing feats will, I fear, also reduce some of the fun of the game.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6069861, member: 92305"] Comment on "getting rid of feats": I can understand a dislike of Feats. My guess is that you view them like a lot of new spells--lots of details to read and remember. Stuff that slows down the game. When I first came to d20, I felt a moment of the same. But, then I realized that Feats add a lot of "fun" to the game. A big part of D&D and the d20 system (not necessarily with all RPGs) is a player building a character. It's cool to go fight some stuff, then "level up" and have a few choices that make your character better. The player digs that advancement--that improvement. And, Feats are a large part of that fun. Plus, Feats are the perfect way to add special abilities to different peoples, creatures, and character classes. Let's say the PC group runs into these wilderness savages that use primitive weapons and shaman sorcerery. But, they have this special attack where they run and use their spears to pole vault a jump at their targets, giving them a great chance to knock their enemy down, then stand over them and bash their foes to death with their obsidian daggers and rock-headed clubs. Mechanically, a DM could put that into the game using a well balanced Feat. It's a special ability of this particular Barbarian class. The balancing comes in the game because the Feat, although new and completely designed by the DM, takes up a Feat slot--the Barbarians can only have a few. So, I would argue that you might want to think again before taking Feats out of the game. IMO, they have a real place in the rules. Removing feats will, I fear, also reduce some of the fun of the game. [/QUOTE]
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Removing Bonuses from Ability Scores
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