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General Tabletop Discussion
*Dungeons & Dragons
Removing Bonuses from Ability Scores
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<blockquote data-quote="dkyle" data-source="post: 6069934" data-attributes="member: 70707"><p>This is an excellent idea, and I look forward to seeing more about it. I think this is a great way to make ability scores interesting. d20+mods vs DC sounds good for skills on paper, but in practice, it's just boring and rife with DM fiat.</p><p></p><p>One thing I advise, that I think you're doing anyway but just want to articulate, is to make sure these advantages/disadvantages are focused on non-combat tasks. Balancing "swims better" with "does more damage" is basically impossible, and part of where feats went wrong in the first place.</p><p></p><p></p><p></p><p>By my understanding, you could only have disadvantages for stats you have an 8 or less in, so it's not like you can load up on disadvantages to stack up advantages. Your "sword of never hitting" example doesn't really apply.</p><p></p><p>And as long as advantages avoid combat benefits, I don't think there's much risk of imbalance. There's basically no balance to the skill system to begin with.</p><p></p><p></p><p></p><p>He would if he takes a "feats of strength" advantage.</p><p></p><p>But one thing I might suggest is to bring back the old "roll under" mechanic for freeform skill rolls, where a specific advantage doesn't apply.</p></blockquote><p></p>
[QUOTE="dkyle, post: 6069934, member: 70707"] This is an excellent idea, and I look forward to seeing more about it. I think this is a great way to make ability scores interesting. d20+mods vs DC sounds good for skills on paper, but in practice, it's just boring and rife with DM fiat. One thing I advise, that I think you're doing anyway but just want to articulate, is to make sure these advantages/disadvantages are focused on non-combat tasks. Balancing "swims better" with "does more damage" is basically impossible, and part of where feats went wrong in the first place. By my understanding, you could only have disadvantages for stats you have an 8 or less in, so it's not like you can load up on disadvantages to stack up advantages. Your "sword of never hitting" example doesn't really apply. And as long as advantages avoid combat benefits, I don't think there's much risk of imbalance. There's basically no balance to the skill system to begin with. He would if he takes a "feats of strength" advantage. But one thing I might suggest is to bring back the old "roll under" mechanic for freeform skill rolls, where a specific advantage doesn't apply. [/QUOTE]
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Removing Bonuses from Ability Scores
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