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General Tabletop Discussion
*Dungeons & Dragons
Removing Bonuses from Ability Scores
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<blockquote data-quote="dkyle" data-source="post: 6070286" data-attributes="member: 70707"><p>Given 28-point-buy, if you spread stats as evenly as possible (14/14/12/12/12/12), you get 8 advantages.</p><p></p><p>If you min/max as much as possible (18/16/10/8/8/8), you get 7 advantages, and 3 disadvantages. I don't see any way to have more than 8 advantages, aside from racial bonuses.</p><p></p><p>So, all you gain from taking on those disadvantages is being able to lump your advantages into 2 stats, instead of spreading them out, and you actually lose an advantage. This could be beneficial, but likely not hugely so, especially if advantages are designed to not stack up for a given task.</p><p></p><p></p><p></p><p>So then don't have those obviously silly disadvantages available. Disadvantages should be things that have a reasonable chance of coming up, even if the players doesn't want them to.</p><p></p><p>Also, my reading of the OP is that this is only for non-combat bonuses. Disadvantages/Advantages would not work as well for combat. But for non-combat, I don't think it's likely to be a real problem. There isn't really any semblance of balance to the skill system to begin with.</p></blockquote><p></p>
[QUOTE="dkyle, post: 6070286, member: 70707"] Given 28-point-buy, if you spread stats as evenly as possible (14/14/12/12/12/12), you get 8 advantages. If you min/max as much as possible (18/16/10/8/8/8), you get 7 advantages, and 3 disadvantages. I don't see any way to have more than 8 advantages, aside from racial bonuses. So, all you gain from taking on those disadvantages is being able to lump your advantages into 2 stats, instead of spreading them out, and you actually lose an advantage. This could be beneficial, but likely not hugely so, especially if advantages are designed to not stack up for a given task. So then don't have those obviously silly disadvantages available. Disadvantages should be things that have a reasonable chance of coming up, even if the players doesn't want them to. Also, my reading of the OP is that this is only for non-combat bonuses. Disadvantages/Advantages would not work as well for combat. But for non-combat, I don't think it's likely to be a real problem. There isn't really any semblance of balance to the skill system to begin with. [/QUOTE]
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Removing Bonuses from Ability Scores
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