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Community
General Tabletop Discussion
*Dungeons & Dragons
Removing Bonuses from Ability Scores
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<blockquote data-quote="BriarMonkey" data-source="post: 6070719" data-attributes="member: 95387"><p>Except - you are wrong. Muscles atrophy and degrade. The couch potato may have had an 18 at one point, but if he just sits there, he no longer does. Thus, the guy who works out is stronger. It is not a matter of potential - the game doesn't apply that concept in this regard.</p><p></p><p>Look at modern body builders. As a whole, they work out to sculpt and refine their bodies. They may or may not be as strong as a pro weight lifter - but their aim is totally different. The pro lifter is likely ridiculously strong - but they don't have the same muscle definition as that body builder. Likewise, neither would be out running a marathon.</p><p></p><p>Gymnasts are strong, and flexible, but put a gymnast up against a pro lifter and that gymnist won't be pressing 800+ pounds... So yeah, your argument about the lifter and the couch potato doesn't hold.</p><p></p><p>The whole point of that is scale. I agree with you that strength can be defined in many different ways, but I think the way you are going about it adds complication where no complication is needed. You are adding far too many fiddly bits where they are not needed.</p><p></p><p>Consider that the starting attribute is something like 3 to 20. With that, why shouldn't there be a large difference between 8 and 18? If you want to keep things out of the 30s and 40s, then take a page from the old versions and have a cap of 25 for ability scores.</p><p></p><p>Regardless, have you actually talked to your players about what you want to do? After all, if they are game to play that, then game how you want to. But, if they are not keen on the idea, then may haps you are doing a lot of work for nothing.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 6070719, member: 95387"] Except - you are wrong. Muscles atrophy and degrade. The couch potato may have had an 18 at one point, but if he just sits there, he no longer does. Thus, the guy who works out is stronger. It is not a matter of potential - the game doesn't apply that concept in this regard. Look at modern body builders. As a whole, they work out to sculpt and refine their bodies. They may or may not be as strong as a pro weight lifter - but their aim is totally different. The pro lifter is likely ridiculously strong - but they don't have the same muscle definition as that body builder. Likewise, neither would be out running a marathon. Gymnasts are strong, and flexible, but put a gymnast up against a pro lifter and that gymnist won't be pressing 800+ pounds... So yeah, your argument about the lifter and the couch potato doesn't hold. The whole point of that is scale. I agree with you that strength can be defined in many different ways, but I think the way you are going about it adds complication where no complication is needed. You are adding far too many fiddly bits where they are not needed. Consider that the starting attribute is something like 3 to 20. With that, why shouldn't there be a large difference between 8 and 18? If you want to keep things out of the 30s and 40s, then take a page from the old versions and have a cap of 25 for ability scores. Regardless, have you actually talked to your players about what you want to do? After all, if they are game to play that, then game how you want to. But, if they are not keen on the idea, then may haps you are doing a lot of work for nothing. [/QUOTE]
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Removing Bonuses from Ability Scores
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