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General Tabletop Discussion
*Dungeons & Dragons
Removing Bonuses from Ability Scores
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<blockquote data-quote="sheadunne" data-source="post: 6070835" data-attributes="member: 27570"><p>I can see how that was vague. It was reflecting on saving throws which rely on ability scores. The actual ability scores doesn't rise, only the saving throw number (like taking iron will to give yourself a +2 to your Wisdom saving throw. </p><p></p><p></p><p></p><p>A +1 isn't that much only because the system says it isn't that much. What if you never received another point increase? Then the +1 become much more important. Plenty of people think the Weapon Focus is good and it only gives you a +1 to hit. </p><p></p><p></p><p></p><p></p><p>I think that I should have included the revised skill list into the post. Jump, Swim, Climb, Lifting, bending bars, opening doors, etc, are all grouped together into a single skill called athletics. Does taking a negative to that skill make more of a difference? What if it also represented endurance? What if that skill now provided you with other bonuses? </p><p></p><p></p><p></p><p>I have no intention of just doing one thing. Everything is being tweaked to represent the greater changes. I asked a simple question in the original post and you've answered it quite well. Those are all things that are taken into account. I'm just checking to see if I missed anything. My goal is to make skills equal to hit bonus and damage bonus, and not just in the exploration field. Just as you can use your axe to chop down a door to bypass the lock, so can you use other skills during combat to give you an advantage. 3.5 currently has a few specific uses for combat based skill use, such as tumble, but it doesn't go far enough. Right now it's just a list with little use during at least 1/2 of the game, a part of the game that tends to take the longest amount of time at the table. I appreciate your concern about skills, it's the same concern I have, and I'm attempting to address those issues. The first part is looking at ability scores, since they have a large effect on most of the other areas of the game.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6070835, member: 27570"] I can see how that was vague. It was reflecting on saving throws which rely on ability scores. The actual ability scores doesn't rise, only the saving throw number (like taking iron will to give yourself a +2 to your Wisdom saving throw. A +1 isn't that much only because the system says it isn't that much. What if you never received another point increase? Then the +1 become much more important. Plenty of people think the Weapon Focus is good and it only gives you a +1 to hit. I think that I should have included the revised skill list into the post. Jump, Swim, Climb, Lifting, bending bars, opening doors, etc, are all grouped together into a single skill called athletics. Does taking a negative to that skill make more of a difference? What if it also represented endurance? What if that skill now provided you with other bonuses? I have no intention of just doing one thing. Everything is being tweaked to represent the greater changes. I asked a simple question in the original post and you've answered it quite well. Those are all things that are taken into account. I'm just checking to see if I missed anything. My goal is to make skills equal to hit bonus and damage bonus, and not just in the exploration field. Just as you can use your axe to chop down a door to bypass the lock, so can you use other skills during combat to give you an advantage. 3.5 currently has a few specific uses for combat based skill use, such as tumble, but it doesn't go far enough. Right now it's just a list with little use during at least 1/2 of the game, a part of the game that tends to take the longest amount of time at the table. I appreciate your concern about skills, it's the same concern I have, and I'm attempting to address those issues. The first part is looking at ability scores, since they have a large effect on most of the other areas of the game. [/QUOTE]
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Removing Bonuses from Ability Scores
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