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General Tabletop Discussion
*Dungeons & Dragons
Removing Bonuses from Ability Scores
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<blockquote data-quote="Greenfield" data-source="post: 6071506" data-attributes="member: 6669384"><p>I think I see where our conflict comes from.</p><p></p><p>You clearly have a vision for your game, but for whatever reason are not communicating it clearly. And, from what I'm reading here, I'm not the only one getting lost in the maze of verbiage.</p><p></p><p>For example, you said that you were reducing feats, subsuming them into class features or attributes. When pressed on this, as a choice limiting factor, you said you were increasing feats.</p><p></p><p>Beyond this, I think we have different ideas of what makes a good game system. You commented that the variety of choices in D&D 3.* was a weak point. I consider it a strength. We're obviously starting from very different places, and pursuing different goals.</p><p></p><p>You want to "flatten" the math, which inherently reduces the granularity available in skill and combat bonuses. I rather like the ability to fine tune things.</p><p></p><p>I have no idea whether the majority of gamers favor my style, your style, or some other we haven't discussed yet. But between the obscure goals and your occasionally contradictory communications style, I'm not getting anything useful out of this discussion. And I suspect that you're not really getting anything out of my being here. So I think I'm probably done.</p><p></p><p>Advice in the future? When you start a discussion like this one, a proposed "solution", start by clearly stating the problem you're trying to address, and how you hope to address it.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6071506, member: 6669384"] I think I see where our conflict comes from. You clearly have a vision for your game, but for whatever reason are not communicating it clearly. And, from what I'm reading here, I'm not the only one getting lost in the maze of verbiage. For example, you said that you were reducing feats, subsuming them into class features or attributes. When pressed on this, as a choice limiting factor, you said you were increasing feats. Beyond this, I think we have different ideas of what makes a good game system. You commented that the variety of choices in D&D 3.* was a weak point. I consider it a strength. We're obviously starting from very different places, and pursuing different goals. You want to "flatten" the math, which inherently reduces the granularity available in skill and combat bonuses. I rather like the ability to fine tune things. I have no idea whether the majority of gamers favor my style, your style, or some other we haven't discussed yet. But between the obscure goals and your occasionally contradictory communications style, I'm not getting anything useful out of this discussion. And I suspect that you're not really getting anything out of my being here. So I think I'm probably done. Advice in the future? When you start a discussion like this one, a proposed "solution", start by clearly stating the problem you're trying to address, and how you hope to address it. [/QUOTE]
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Removing Bonuses from Ability Scores
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