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General Tabletop Discussion
Character Builds & Optimization
Removing Build Restrictions when Selecting Powers
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<blockquote data-quote="Stalker0" data-source="post: 5015838" data-attributes="member: 5889"><p>Currently, most classes have two or more builds associated with them (artful dodger and brutal scoundrel rogues for example).</p><p></p><p>I don't mind selecting different class abilities based on a build, I think it creates class variety. What I don't like is so many powers (especially encounter powers) get their main benefit, only if you select a particular build.</p><p></p><p>Take Bait and Switch and Nasty Backswing for example, both get a big side benefit, but only if you take the appropriate build.</p><p></p><p>I personally don't see why a rogue can't have the option to take both. If I'm a rogue with big charisma, I'm not as likely to take nasty backswing. But hey if I want a little more damage, or maybe play a rogue with some charisma and some strength...then it gives me more options.</p><p></p><p></p><p>So the idea is to drop build restrictions; the class can get the full benefits of the power regardless of what build they choose. It gives classes more options, which leads to more variety. It allows characters with more diversitized stats to get some benefit. And it improves multiclassing, as currently multiclassers can't ever use the build benefit.</p><p></p><p>The two classes I could see this causes trouble for are the warlock and the sorc, as their build options are more central to their flavor and to how the powers operate. I may do something different with these two...but for other classes I don't see a problem.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5015838, member: 5889"] Currently, most classes have two or more builds associated with them (artful dodger and brutal scoundrel rogues for example). I don't mind selecting different class abilities based on a build, I think it creates class variety. What I don't like is so many powers (especially encounter powers) get their main benefit, only if you select a particular build. Take Bait and Switch and Nasty Backswing for example, both get a big side benefit, but only if you take the appropriate build. I personally don't see why a rogue can't have the option to take both. If I'm a rogue with big charisma, I'm not as likely to take nasty backswing. But hey if I want a little more damage, or maybe play a rogue with some charisma and some strength...then it gives me more options. So the idea is to drop build restrictions; the class can get the full benefits of the power regardless of what build they choose. It gives classes more options, which leads to more variety. It allows characters with more diversitized stats to get some benefit. And it improves multiclassing, as currently multiclassers can't ever use the build benefit. The two classes I could see this causes trouble for are the warlock and the sorc, as their build options are more central to their flavor and to how the powers operate. I may do something different with these two...but for other classes I don't see a problem. [/QUOTE]
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Removing Build Restrictions when Selecting Powers
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