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General Tabletop Discussion
*Pathfinder & Starfinder
removing class & cross-class skills - convince me why this is a bad idea
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<blockquote data-quote="Arkhandus" data-source="post: 4017980" data-attributes="member: 13966"><p>Yeah, my main beef with it is:</p><p></p><p>1) Bluff, Hide, Move Silently, and Rogues become redundant and fairly useless. Here me out on this: Everyone will max out Sense Motive, making the 'feint in combat' option worthless, since feinting is opposed by a Sense Motive check that adds the victim's BAB to the roll, so it's almost impossible for the victim to fail if they have full access to Sense Motive. Only a few classes normally have access to it as a class skill, so it's normally a reasonable tactic for Rogues and others to catch enemy warriors effectively-flat-footed. Hide and Move Silently won't matter much because people will max out Listen and Spot in order to avoid being surprised or missing important details. Especially with Invisibility and Silence spells around, the actual Hide and Move Silently skills will be rather undervalued</p><p></p><p>2) Anyone can take over the skill stuff, so there'll be no reason for a Rogue, Bard, or similar character in the group; people will avoid the only-situationally-useful roguish types and instead throw in another warrior, priest, or mage. You'll have many redundant classes in the game that no longer fill a useful role. The wizard-type will just handle all Intelligence skills, the warrior-type will just handle the awareness skills and maybe one or two other skills if they've got the points, and the priest-type will handle the social skills, while magic alone handles stealth and finesse because there's no point playing a Rogue when you can be an always-effective Barbarian or Cleric (with several Rog skills instead of typical Brb/Clr skills).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4017980, member: 13966"] Yeah, my main beef with it is: 1) Bluff, Hide, Move Silently, and Rogues become redundant and fairly useless. Here me out on this: Everyone will max out Sense Motive, making the 'feint in combat' option worthless, since feinting is opposed by a Sense Motive check that adds the victim's BAB to the roll, so it's almost impossible for the victim to fail if they have full access to Sense Motive. Only a few classes normally have access to it as a class skill, so it's normally a reasonable tactic for Rogues and others to catch enemy warriors effectively-flat-footed. Hide and Move Silently won't matter much because people will max out Listen and Spot in order to avoid being surprised or missing important details. Especially with Invisibility and Silence spells around, the actual Hide and Move Silently skills will be rather undervalued 2) Anyone can take over the skill stuff, so there'll be no reason for a Rogue, Bard, or similar character in the group; people will avoid the only-situationally-useful roguish types and instead throw in another warrior, priest, or mage. You'll have many redundant classes in the game that no longer fill a useful role. The wizard-type will just handle all Intelligence skills, the warrior-type will just handle the awareness skills and maybe one or two other skills if they've got the points, and the priest-type will handle the social skills, while magic alone handles stealth and finesse because there's no point playing a Rogue when you can be an always-effective Barbarian or Cleric (with several Rog skills instead of typical Brb/Clr skills). [/QUOTE]
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removing class & cross-class skills - convince me why this is a bad idea
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