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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Class Roles
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<blockquote data-quote="Kinneus" data-source="post: 4764447" data-attributes="member: 48215"><p>Great table, MadLordofMilk, though I'd definitely refute a few of those. I mean, Swordmage is a striker secondary? Really? (Also, where's Warlord?)</p><p> </p><p>The trouble with this exercise is that I'm having trouble even wrapping my head around it. In a way, I think it'd be easier to remove classes from the game than roles. Roles are pretty central to the party make-up... a group without a leader is a playing a very different game than a group with two leaders, for instance.</p><p> </p><p>If I was to remove classes, I'd pool all the powers together based on role. I'd put all the Druid powers together with the Invoker and Wizard powers, all the Cleric powers with all the Shaman, Bard, Artificer and Warlord powers, and so on. I'd have the players select a role and then pick their powers from these 'pools' and make up whatever flavor text they'd like.</p><p> </p><p>Maybe something similiar could be done for a game without role? Put all the level 1 powers together, and let the players pick whatever they want. Their class would define their class features, but nothing else. That way you'd get a Paladin with both Righteous Smite and Scorching Burst for their At-Wills, a leader and controller combined. For their Encounter power, they might select a Rogue's Dazing Strike, adding in some Striker/extra Controller. Awesome, you've officially blown roles wide open.</p><p> </p><p>Only thing is... you now have a Paladin-ish character that can toss fireballs whenever he wants, rather than a 'proper' Paladin. In removing roles from the game, you've also muddied the classes a fair bit.</p><p> </p><p>I suspect that roles and classes are inextricably linked, and that roles are in fact more important than classes at this point. Not trying to threadcrap, just my two cents.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 4764447, member: 48215"] Great table, MadLordofMilk, though I'd definitely refute a few of those. I mean, Swordmage is a striker secondary? Really? (Also, where's Warlord?) The trouble with this exercise is that I'm having trouble even wrapping my head around it. In a way, I think it'd be easier to remove classes from the game than roles. Roles are pretty central to the party make-up... a group without a leader is a playing a very different game than a group with two leaders, for instance. If I was to remove classes, I'd pool all the powers together based on role. I'd put all the Druid powers together with the Invoker and Wizard powers, all the Cleric powers with all the Shaman, Bard, Artificer and Warlord powers, and so on. I'd have the players select a role and then pick their powers from these 'pools' and make up whatever flavor text they'd like. Maybe something similiar could be done for a game without role? Put all the level 1 powers together, and let the players pick whatever they want. Their class would define their class features, but nothing else. That way you'd get a Paladin with both Righteous Smite and Scorching Burst for their At-Wills, a leader and controller combined. For their Encounter power, they might select a Rogue's Dazing Strike, adding in some Striker/extra Controller. Awesome, you've officially blown roles wide open. Only thing is... you now have a Paladin-ish character that can toss fireballs whenever he wants, rather than a 'proper' Paladin. In removing roles from the game, you've also muddied the classes a fair bit. I suspect that roles and classes are inextricably linked, and that roles are in fact more important than classes at this point. Not trying to threadcrap, just my two cents. [/QUOTE]
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Removing Class Roles
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