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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Class Roles
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<blockquote data-quote="Sadrik" data-source="post: 4765180" data-attributes="member: 14506"><p>Mostly, I want the role based class features to be dealt with in such a way that makes them independent of the character class.</p><p></p><p>If you want to be a "sticky" wizard why not let them? Obviously this is sub par but why not let the player decide the role they want to play "mechanically" and let the game system's fluff be determined by that? I really conceptually like that idea. Can we simply strip away the role defining class features? Then let the players decide on their class feature either the printed one or a new one defined by what we come up with.</p><p></p><p>So the scope is not that big yet... We need to determine which class features mechanically set the classes role and target them for removal. Then come up with a list of class features that player can select from to set their mechanical role in the game. Mechanical role is not the same as game role, as that chart that madlordofmilk put up classes can be played in any role but mechanically they are tied to one role. Switching this so that the mechanical role meets the game role is the idea here.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4765180, member: 14506"] Mostly, I want the role based class features to be dealt with in such a way that makes them independent of the character class. If you want to be a "sticky" wizard why not let them? Obviously this is sub par but why not let the player decide the role they want to play "mechanically" and let the game system's fluff be determined by that? I really conceptually like that idea. Can we simply strip away the role defining class features? Then let the players decide on their class feature either the printed one or a new one defined by what we come up with. So the scope is not that big yet... We need to determine which class features mechanically set the classes role and target them for removal. Then come up with a list of class features that player can select from to set their mechanical role in the game. Mechanical role is not the same as game role, as that chart that madlordofmilk put up classes can be played in any role but mechanically they are tied to one role. Switching this so that the mechanical role meets the game role is the idea here. [/QUOTE]
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Removing Class Roles
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