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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Class Roles
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<blockquote data-quote="Starfox" data-source="post: 4766521" data-attributes="member: 2303"><p>The way to do is probably to reduce the influence of classes and make them about as important as origins and roles. A character would have origin as their most important classification (this gives the meta-group of powers you can select from), then class and role determines the exact powers available to you.</p><p></p><p>This is what needs to be done: Make a revision of each origin. Tag each power with role and class keywords. Some powers are more flavorful than role-specific, these get the class tag. Some are more role-specific, these get the role tag. Replace the current class abilities with one base package for your class and another one for your role (similar to how dual classing works) and then pick powers with your role and class keywords.</p><p></p><p>It would be a lot of work, and the result would have to be tweaked a lot and character creation would be much more complex, but it is probably doable. Don't sign me up for it, but I do have a player that I think would like the idea.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4766521, member: 2303"] The way to do is probably to reduce the influence of classes and make them about as important as origins and roles. A character would have origin as their most important classification (this gives the meta-group of powers you can select from), then class and role determines the exact powers available to you. This is what needs to be done: Make a revision of each origin. Tag each power with role and class keywords. Some powers are more flavorful than role-specific, these get the class tag. Some are more role-specific, these get the role tag. Replace the current class abilities with one base package for your class and another one for your role (similar to how dual classing works) and then pick powers with your role and class keywords. It would be a lot of work, and the result would have to be tweaked a lot and character creation would be much more complex, but it is probably doable. Don't sign me up for it, but I do have a player that I think would like the idea. [/QUOTE]
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Community
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Removing Class Roles
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