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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Class Roles
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<blockquote data-quote="DEFCON 1" data-source="post: 4773657" data-attributes="member: 7006"><p>The easiest way I can see to strip the roles out of the classes is to strip the fluff off the mechanics.</p><p></p><p>1) Remove the class names off of every class, and the power & ability names off of every power & ability.</p><p></p><p>2) Have the player decide what kind of character they want to play, including the role and power source. Then determine what his/her "class name" best fits.</p><p></p><p>3) Assign him/her the fluff-free class mechanics that best do what the player is looking for.</p><p></p><p>4) Reapply the fluff names from the "class name" they chose onto the mechanics of the class they wanted to play.</p><p></p><p>This will solve most of your problems.</p><p></p><p>So if you wanted to play a "cleric" who is a "defender"... use all the "paladin" mechanics and just change all the names of its fluff to all the names used in the cleric class. Voila! A "defender cleric".</p><p></p><p>Similarly... you want to play a wizard who shoots magic missiles or fireballs much more frequently and against varied targets. Strip the fluff off of the ranger archery build, reapply some wizard names to the class and powers, and voila! You have a wizard who gets to twin-strike everything.</p><p></p><p>Granted, you'll probably need to remove or fudge some pre-reqs and stuff (like changing the weapon requirements from the rogue exploits etc.), but that can be done as-needed on a case-by-case basis.</p><p></p><p>And as a final example... for everyone who wants a martial controller character. Take the druid and remove all fluff. Reapply fighter fluff to it, including the new at-will ability "change stance" (aka <em>wild shape</em>). Any time the player wants to use a beast form evocatio-- um, I mean "offensive stance" exploit... they use a minor action to "change stance". And when they "change stance" back to "defensive stance", they get a free shift. And all the other controller powers work out as well, with just minor tweaking here and there.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4773657, member: 7006"] The easiest way I can see to strip the roles out of the classes is to strip the fluff off the mechanics. 1) Remove the class names off of every class, and the power & ability names off of every power & ability. 2) Have the player decide what kind of character they want to play, including the role and power source. Then determine what his/her "class name" best fits. 3) Assign him/her the fluff-free class mechanics that best do what the player is looking for. 4) Reapply the fluff names from the "class name" they chose onto the mechanics of the class they wanted to play. This will solve most of your problems. So if you wanted to play a "cleric" who is a "defender"... use all the "paladin" mechanics and just change all the names of its fluff to all the names used in the cleric class. Voila! A "defender cleric". Similarly... you want to play a wizard who shoots magic missiles or fireballs much more frequently and against varied targets. Strip the fluff off of the ranger archery build, reapply some wizard names to the class and powers, and voila! You have a wizard who gets to twin-strike everything. Granted, you'll probably need to remove or fudge some pre-reqs and stuff (like changing the weapon requirements from the rogue exploits etc.), but that can be done as-needed on a case-by-case basis. And as a final example... for everyone who wants a martial controller character. Take the druid and remove all fluff. Reapply fighter fluff to it, including the new at-will ability "change stance" (aka [I]wild shape[/I]). Any time the player wants to use a beast form evocatio-- um, I mean "offensive stance" exploit... they use a minor action to "change stance". And when they "change stance" back to "defensive stance", they get a free shift. And all the other controller powers work out as well, with just minor tweaking here and there. [/QUOTE]
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Removing Class Roles
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