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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Class Roles
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<blockquote data-quote="DEFCON 1" data-source="post: 4774893" data-attributes="member: 7006"><p>The keyword issue would only be a real factor in moving from the martial power source to one of the others (or from the others into martial). Divine, arcane, & primal all use most of the "effects" keywords, whereas martial stays mainly with Weapon. So you'd have to strip or add keywords as needed to make the powers line up like their real class counterparts. Same thing holds true with changing [W] damage to set magic damage... for the most part you probably would just need to cross-reference the mechanics of the new class to what the old class would get at a similar level and make your best guesstimation.</p><p></p><p>Although really... for most class you probably can stay within your power source when making the mechanics switches, and thus keywords and damage issues would occur less frequently. The divine classes will all have numerous Radiant powers that you wouldn't have to change, all the martial classes already have the Weapon keyword etc.</p><p></p><p>In the end... you're going to have to take a look at the basic power mechanics your player selects at each level, then manually adjust the keywords and damage that make the most sense, especially when going across power sources. But in the end, a classes full set of powers across all levels is pretty well balanced against the other classes... so as long as your player takes the mechanics from just one class, minor adjustments of keywords and the like won't cause much issue (unless you as DM do something stupid like give every single power in a player's arsenal the Fire keyword regardless of what the effect is, and especially if the player is a tiefling.)</p><p></p><p>As another swap example... say your player wants to be a warlock that has demons at his beck and call. You can either strip the fluff off of a summoner wizard and change it all to make each summoned creature a demon now... or you can strip the fluff off of a beastmaster ranger and change one of the animal pets into a demon pet (if the player wanted a permanent one). Voila! WoW-styled warlock for your player!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4774893, member: 7006"] The keyword issue would only be a real factor in moving from the martial power source to one of the others (or from the others into martial). Divine, arcane, & primal all use most of the "effects" keywords, whereas martial stays mainly with Weapon. So you'd have to strip or add keywords as needed to make the powers line up like their real class counterparts. Same thing holds true with changing [W] damage to set magic damage... for the most part you probably would just need to cross-reference the mechanics of the new class to what the old class would get at a similar level and make your best guesstimation. Although really... for most class you probably can stay within your power source when making the mechanics switches, and thus keywords and damage issues would occur less frequently. The divine classes will all have numerous Radiant powers that you wouldn't have to change, all the martial classes already have the Weapon keyword etc. In the end... you're going to have to take a look at the basic power mechanics your player selects at each level, then manually adjust the keywords and damage that make the most sense, especially when going across power sources. But in the end, a classes full set of powers across all levels is pretty well balanced against the other classes... so as long as your player takes the mechanics from just one class, minor adjustments of keywords and the like won't cause much issue (unless you as DM do something stupid like give every single power in a player's arsenal the Fire keyword regardless of what the effect is, and especially if the player is a tiefling.) As another swap example... say your player wants to be a warlock that has demons at his beck and call. You can either strip the fluff off of a summoner wizard and change it all to make each summoned creature a demon now... or you can strip the fluff off of a beastmaster ranger and change one of the animal pets into a demon pet (if the player wanted a permanent one). Voila! WoW-styled warlock for your player! [/QUOTE]
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Removing Class Roles
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