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General Tabletop Discussion
*Dungeons & Dragons
Removing Concentration
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<blockquote data-quote="Mistwell" data-source="post: 9601185" data-attributes="member: 2525"><p>I'd be concerned about any DM doing that in the first place because it would be a sure sign they don't have enough experience with the game and are not understanding the severe ramifications of such a rules change. </p><p></p><p>The entire basis of spellcasters is predicated on certain assumptions about concentration. It assumes spellcasters use only one concentration spell, and then non-concentration spells being used while the concentration spell is up. It assumes spellcasters won't risk melee range, because they risk losing concentration if it. It assumes spellcasters take feats and pay attention to Constitution to try and keep their concentration up if hit. It assumes concentration spells will be exceptionally more powerful relative to non-concentration spells because of these elements.</p><p></p><p>Ignoring these assumptions is one of the very few changes a DM can make to the game which actually breaks it. There is no complete list of "What awful thing could happen if I change this" because almost any combination will be awful. Spellcasters will absolutely dominate your game.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9601185, member: 2525"] I'd be concerned about any DM doing that in the first place because it would be a sure sign they don't have enough experience with the game and are not understanding the severe ramifications of such a rules change. The entire basis of spellcasters is predicated on certain assumptions about concentration. It assumes spellcasters use only one concentration spell, and then non-concentration spells being used while the concentration spell is up. It assumes spellcasters won't risk melee range, because they risk losing concentration if it. It assumes spellcasters take feats and pay attention to Constitution to try and keep their concentration up if hit. It assumes concentration spells will be exceptionally more powerful relative to non-concentration spells because of these elements. Ignoring these assumptions is one of the very few changes a DM can make to the game which actually breaks it. There is no complete list of "What awful thing could happen if I change this" because almost any combination will be awful. Spellcasters will absolutely dominate your game. [/QUOTE]
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Removing Concentration
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