Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing Concentration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MuhVerisimilitude" data-source="post: 9602372" data-attributes="member: 7042567"><p>I think there might be one way to change concentration in such a way that it would actually benefit martials, though.</p><p></p><p>One problem concentration has is that it forces casters to be stingy with spells, unless those spells are instant. Since they can only maintain one spell they need to cast spells that have as much impact as possible.</p><p></p><p>Concentrate is fine on control spells, but makes buff spells too expensive, and I think we want to encourage buffing other people. So my proposal is to remove concentration from all buff spells and replace that with a limitation on the number of buffs per target. Instead of a wizard only being able to maintain a single buff on a target, make it so that a character can only benefit from a single buff at a time.</p><p></p><p>This means that the wizard cannot stack self buffs, but they can maintain a single self buff <em>and </em>maintain buffs on other characters.</p><p></p><p>Edit: I'm not sure if this is actually a good idea, but I have played through one campaign as a martial levels 1-11 and I noticed that all casters preferred to cast a single self buff and maintain that over buffing someone else.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9602372, member: 7042567"] I think there might be one way to change concentration in such a way that it would actually benefit martials, though. One problem concentration has is that it forces casters to be stingy with spells, unless those spells are instant. Since they can only maintain one spell they need to cast spells that have as much impact as possible. Concentrate is fine on control spells, but makes buff spells too expensive, and I think we want to encourage buffing other people. So my proposal is to remove concentration from all buff spells and replace that with a limitation on the number of buffs per target. Instead of a wizard only being able to maintain a single buff on a target, make it so that a character can only benefit from a single buff at a time. This means that the wizard cannot stack self buffs, but they can maintain a single self buff [I]and [/I]maintain buffs on other characters. Edit: I'm not sure if this is actually a good idea, but I have played through one campaign as a martial levels 1-11 and I noticed that all casters preferred to cast a single self buff and maintain that over buffing someone else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing Concentration
Top