Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing Concentration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9602387" data-attributes="member: 6790260"><p>My once-and-future 5e DM would never do this, but if by some insane fluke he did, let's check the list, shall we? Bolded ones are the particularly nice examples--reserved for things that you'd be especially likely to roll Concentration checks for keeping, or things that would be super nice to be able to have on multiple targets at once. Trying to stick to only spells that have been updated for 5.5e, but a few non-5.5e spells will probably slip through.</p><p></p><p>Cantrips: <em><strong>blade ward</strong>, guidance, resistance</em></p><p>1st level: <em>bane, bless, faerie fire, <strong>heroism</strong>, hex, hunter's mark, <strong>shield of faith</strong>, witch bolt</em></p><p>2nd level: <em>alter self, <strong>blur</strong>, dragon's breath, <strong>enhance ability</strong>, <strong>enlarge/reduce</strong>, flame blade, flaming sphere, heat metal, <strong>invisibility</strong>, moonbeam, pass without trace, shining smite, silence, spider climb, spike growth, <strong>spiritual weapon</strong>,<strong> suggestion</strong></em></p><p>3rd level: <em><strong>aura of vitality</strong>, beacon of hope, call lightning, <strong>crusader's mantle</strong>, <strong>elemental weapon</strong>, <strong>fly</strong>, <strong>haste</strong>, slow, spirit guardians, vampiric touch</em>, various summons</p><p>4th level: <em>aura of purity, <strong>banishment</strong>, <strong>conjure minor elementals</strong>, <strong>conjure woodland beings</strong>, Evard's black tentacles, fount of moonlight, <strong>greater invisibility(!!!)</strong>, guardian of nature</em> (not 5.5e, but powerful), <em><strong>polymorph</strong></em>, various summons</p><p>5th level: <em>circle of power, conjure elemental,</em> various summons</p><p></p><p>Past that, you're only getting one use of the spell per day in most cases anyway, so it's less about "abuse" and more just...making sure the spell lasts its full duration. 2nd level probably has the most spells in it that matter, but 3rd is where the real powerhouse spells are in most cases, though <em>enhance ability</em> and <em>enlarge/reduce</em> are obviously really good, and a concentration-free <em>greater invisibility</em> is probably the single strongest cheese-able spell mentioned above. Pair that with <em>enhance ability</em> Dexterity and <em>pass without trace</em>, and you basically have 100% guaranteed "no one can detect me" powers. (For reference, that's guaranteed advantage on Dex checks, +10 to Stealth checks, and invisibility that can't be broken by taking actions. Like the shadow of the wind, you shall be.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9602387, member: 6790260"] My once-and-future 5e DM would never do this, but if by some insane fluke he did, let's check the list, shall we? Bolded ones are the particularly nice examples--reserved for things that you'd be especially likely to roll Concentration checks for keeping, or things that would be super nice to be able to have on multiple targets at once. Trying to stick to only spells that have been updated for 5.5e, but a few non-5.5e spells will probably slip through. Cantrips: [I][B]blade ward[/B], guidance, resistance[/I] 1st level: [I]bane, bless, faerie fire, [B]heroism[/B], hex, hunter's mark, [B]shield of faith[/B], witch bolt[/I] 2nd level: [I]alter self, [B]blur[/B], dragon's breath, [B]enhance ability[/B], [B]enlarge/reduce[/B], flame blade, flaming sphere, heat metal, [B]invisibility[/B], moonbeam, pass without trace, shining smite, silence, spider climb, spike growth, [B]spiritual weapon[/B],[B] suggestion[/B][/I] 3rd level: [I][B]aura of vitality[/B], beacon of hope, call lightning, [B]crusader's mantle[/B], [B]elemental weapon[/B], [B]fly[/B], [B]haste[/B], slow, spirit guardians, vampiric touch[/I], various summons 4th level: [I]aura of purity, [B]banishment[/B], [B]conjure minor elementals[/B], [B]conjure woodland beings[/B], Evard's black tentacles, fount of moonlight, [B]greater invisibility(!!!)[/B], guardian of nature[/I] (not 5.5e, but powerful), [I][B]polymorph[/B][/I], various summons 5th level: [I]circle of power, conjure elemental,[/I] various summons Past that, you're only getting one use of the spell per day in most cases anyway, so it's less about "abuse" and more just...making sure the spell lasts its full duration. 2nd level probably has the most spells in it that matter, but 3rd is where the real powerhouse spells are in most cases, though [I]enhance ability[/I] and [I]enlarge/reduce[/I] are obviously really good, and a concentration-free [I]greater invisibility[/I] is probably the single strongest cheese-able spell mentioned above. Pair that with [I]enhance ability[/I] Dexterity and [I]pass without trace[/I], and you basically have 100% guaranteed "no one can detect me" powers. (For reference, that's guaranteed advantage on Dex checks, +10 to Stealth checks, and invisibility that can't be broken by taking actions. Like the shadow of the wind, you shall be.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing Concentration
Top