Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing Concentration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9604430" data-attributes="member: 6790260"><p>The rest of your post is quite thorough and reflects good playtesting practice (which, believe me, <em>I don't say that very often!</em>), but I wanted to pull this part out for comment because it...just comes across as kind of self-contradictory.</p><p></p><p>On the one hand, you say "my veteran group has [effectively never] had a problem with feeling that non-casters are overshadowed." But then you say "amongst groups that accept that the world-changing non-combat stuff in D&D is exclusively for caster classes".</p><p></p><p>Like, even apart from the optimization thing and the false dichotomy you've asserted with it, I don't see how those two statements can possibly be reconciled. That is <em>quite literally</em> saying, "My players have <em>accepted</em> that being a non-caster means being overshadowed by the casters." It's not that they don't feel overshadowed--it's that they've decided not to care about it.</p><p></p><p></p><p>Are you intending to do anything equivalent for non-casters?</p><p></p><p>Because, well, this is a pretty major power-up. Even if your martials don't care about being overshadowed, you've just massively expanded the list of potent, effective spells. While that is a major boon for anyone who wants to use spells, I could certainly see even your group feeling like that's giving a major benefit to casters while doing nothing at all for non-casters. I know you said that this post was about those caster effects, but it would seem reasonable <em>to me</em> to offer something, even if not nearly so dramatic as this power-up, to your non-caster players.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9604430, member: 6790260"] The rest of your post is quite thorough and reflects good playtesting practice (which, believe me, [I]I don't say that very often![/I]), but I wanted to pull this part out for comment because it...just comes across as kind of self-contradictory. On the one hand, you say "my veteran group has [effectively never] had a problem with feeling that non-casters are overshadowed." But then you say "amongst groups that accept that the world-changing non-combat stuff in D&D is exclusively for caster classes". Like, even apart from the optimization thing and the false dichotomy you've asserted with it, I don't see how those two statements can possibly be reconciled. That is [I]quite literally[/I] saying, "My players have [I]accepted[/I] that being a non-caster means being overshadowed by the casters." It's not that they don't feel overshadowed--it's that they've decided not to care about it. Are you intending to do anything equivalent for non-casters? Because, well, this is a pretty major power-up. Even if your martials don't care about being overshadowed, you've just massively expanded the list of potent, effective spells. While that is a major boon for anyone who wants to use spells, I could certainly see even your group feeling like that's giving a major benefit to casters while doing nothing at all for non-casters. I know you said that this post was about those caster effects, but it would seem reasonable [I]to me[/I] to offer something, even if not nearly so dramatic as this power-up, to your non-caster players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing Concentration
Top