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Removing Concentration
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<blockquote data-quote="ECMO3" data-source="post: 9605769" data-attributes="member: 7030563"><p>I would say people play non-casters because that is what they want to play. I would not call that capitulation. They don't want to play the classes that are the most powerful.</p><p></p><p>Changing the rules to give non-casters some supernatural powers for no reason or alternatively taking that away from full casters would seem to be capitulation to me. It would be capitulation to what I believe to be a very small minority of players that want to play characters that are extremely powerful but for some reason refuse to play the classes that are designed and intended for that role.</p><p></p><p>It is a problem if you have a DM that won't let you play a Wizard or Sorcerer and who takes away your choice to play a more powerful class. If the DM is forcig you to play a weak class that is a problem. On the other hand, if the DM isn't restricting you, then just play a caster if being top dog is what is important to you and if that is what you get joy out of. That is part of what those full caster classes are for and when you boost other classes you take that away and take away that choice for a lot of players IMO.</p><p></p><p>If you are concerned about being overshadowed, why would you choose to play a Fighter or Rogue when the game design makes it so those classes can be overshadowed?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9605769, member: 7030563"] I would say people play non-casters because that is what they want to play. I would not call that capitulation. They don't want to play the classes that are the most powerful. Changing the rules to give non-casters some supernatural powers for no reason or alternatively taking that away from full casters would seem to be capitulation to me. It would be capitulation to what I believe to be a very small minority of players that want to play characters that are extremely powerful but for some reason refuse to play the classes that are designed and intended for that role. It is a problem if you have a DM that won't let you play a Wizard or Sorcerer and who takes away your choice to play a more powerful class. If the DM is forcig you to play a weak class that is a problem. On the other hand, if the DM isn't restricting you, then just play a caster if being top dog is what is important to you and if that is what you get joy out of. That is part of what those full caster classes are for and when you boost other classes you take that away and take away that choice for a lot of players IMO. If you are concerned about being overshadowed, why would you choose to play a Fighter or Rogue when the game design makes it so those classes can be overshadowed? [/QUOTE]
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