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Removing Concentration
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<blockquote data-quote="ECMO3" data-source="post: 9606386" data-attributes="member: 7030563"><p>You are mistaken. I have never said on this board that balance between classes is a good thing. I have posted about class balance a lot (mostly in the 5E forum) and have said several times that attempts to balance classes for the sake of balance is a bad thing in my opinion.</p><p></p><p>Balance between players is a very complicated issue that usually gets boiled down into broad observations that have some basis in fact (like on this thread) but ignore the most important variables and tend to oversimplify the discussion.</p><p></p><p>When you get down to actual balance in play there are many, many variables. Those variables include the randomness that results from the Dice, individual player experience/understanding compared to other players and the personality of the players, specifically with respect to being introverted or extroverted. These things cause more imbalance in play than anything in the mechanics. However, if you look past these largest factors, into the actual mechanics, there is imbalance in the mechanics and specifically the classes as well, but that itself changes depending on what level you are talking about and the specific breakdown at a table in terms of the 3 pillars of the game.</p><p></p><p>The <em>most powerful class </em>in one game is not <em>the most powerful class</em> in another game</p><p></p><p>AND</p><p></p><p>The <em>most powerful class </em>at one level is not <em>the most powerful class</em> at another level</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9606386, member: 7030563"] You are mistaken. I have never said on this board that balance between classes is a good thing. I have posted about class balance a lot (mostly in the 5E forum) and have said several times that attempts to balance classes for the sake of balance is a bad thing in my opinion. Balance between players is a very complicated issue that usually gets boiled down into broad observations that have some basis in fact (like on this thread) but ignore the most important variables and tend to oversimplify the discussion. When you get down to actual balance in play there are many, many variables. Those variables include the randomness that results from the Dice, individual player experience/understanding compared to other players and the personality of the players, specifically with respect to being introverted or extroverted. These things cause more imbalance in play than anything in the mechanics. However, if you look past these largest factors, into the actual mechanics, there is imbalance in the mechanics and specifically the classes as well, but that itself changes depending on what level you are talking about and the specific breakdown at a table in terms of the 3 pillars of the game. The [I]most powerful class [/I]in one game is not [I]the most powerful class[/I] in another game AND The [I]most powerful class [/I]at one level is not [I]the most powerful class[/I] at another level [/QUOTE]
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