Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Removing Divine magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ajanders" data-source="post: 2152979" data-attributes="member: 3271"><p><strong>Magic presence and absence</strong></p><p></p><p>I'm not brave enough to remove all divine magic from my games: that leaves the bard as the only healer -- and they aren't very strong healers.</p><p>And I like divine healing, especially. Do you think your game honestly benefits from roleplaying a three week stretch in the pseudo-medieval equivalent of the Mayo clinic?</p><p>It's more enjoyable-- and allows more action -- to let someone cast a spell and get people back on their feet.</p><p>Now, I do find clerics can get a little homogenous. I like the spontaneous casting cleric from Unearthed Arcana or the evangelist from Dragon.</p><p>I find that limits the amount of healing any one cleric can do because every healing spell they know is a divination, buff, or blasting they don't know. Adventuring clerics tend, therefore, to keep some basic cures and lesser restoration, but for something like a raise dead or cure blindness the party needs to find a specialist NPC.</p><p>Alternately, I'm experimenting with the generic spellcaster class from Unearthed Arcana and adding feats to represent special divine gifts and the social benefits that come from holding ecclesiastic rank. Thus there is no "divine magic", just magic that may be cast by a fellow from the local Pelorite lodge. Now there may be the fellow down the road who glows like the sun periodically, but that's not "magic", per se...it's a supernatural ability.</p></blockquote><p></p>
[QUOTE="ajanders, post: 2152979, member: 3271"] [b]Magic presence and absence[/b] I'm not brave enough to remove all divine magic from my games: that leaves the bard as the only healer -- and they aren't very strong healers. And I like divine healing, especially. Do you think your game honestly benefits from roleplaying a three week stretch in the pseudo-medieval equivalent of the Mayo clinic? It's more enjoyable-- and allows more action -- to let someone cast a spell and get people back on their feet. Now, I do find clerics can get a little homogenous. I like the spontaneous casting cleric from Unearthed Arcana or the evangelist from Dragon. I find that limits the amount of healing any one cleric can do because every healing spell they know is a divination, buff, or blasting they don't know. Adventuring clerics tend, therefore, to keep some basic cures and lesser restoration, but for something like a raise dead or cure blindness the party needs to find a specialist NPC. Alternately, I'm experimenting with the generic spellcaster class from Unearthed Arcana and adding feats to represent special divine gifts and the social benefits that come from holding ecclesiastic rank. Thus there is no "divine magic", just magic that may be cast by a fellow from the local Pelorite lodge. Now there may be the fellow down the road who glows like the sun periodically, but that's not "magic", per se...it's a supernatural ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Removing Divine magic?
Top