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Removing Divine magic?
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<blockquote data-quote="Arkhandus" data-source="post: 2153180" data-attributes="member: 13966"><p>I've removed all divine magic-related stuff from one of my homebrews that I plan to run soon. The gods all wiped eachother out, the mortal world was ravaged and barely survived, and the only divine power left in the world is the inkling in each soul, too weak to be channeled (not even for monkish ki powers). Divine magic items, divine artifacts, and divine locations were all destroyed or disenchanted. The capacity to heal injuries and afflictions is extremely rare, basically just what bards can do and what the Heal skill can accomplish. Outsiders, elementals, fey, and undead are scarce, as most were destroyed with the rest of the world's divine essence. Few yet live, and are almost completely devoid of power, though undead can still be created through arcane means at least. All divine-magic-using and similar classes are gone. No clerics, druids, monks, paladins, or rangers, no shamans or shugenja or sohei or samurai. Never any psionics in the setting (though my other homebrews usually do have psionics). Just mundane classes and the arcane casters. I might ban sorcerers though, not certain as of yet.</p><p></p><p>I've also had an (less-developed as of yet) idea lingering in my head for the past year or two, about running a campaign with no magic and just psionics. Still haven't thought it out much and dunno if I'll run with it.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2153180, member: 13966"] I've removed all divine magic-related stuff from one of my homebrews that I plan to run soon. The gods all wiped eachother out, the mortal world was ravaged and barely survived, and the only divine power left in the world is the inkling in each soul, too weak to be channeled (not even for monkish ki powers). Divine magic items, divine artifacts, and divine locations were all destroyed or disenchanted. The capacity to heal injuries and afflictions is extremely rare, basically just what bards can do and what the Heal skill can accomplish. Outsiders, elementals, fey, and undead are scarce, as most were destroyed with the rest of the world's divine essence. Few yet live, and are almost completely devoid of power, though undead can still be created through arcane means at least. All divine-magic-using and similar classes are gone. No clerics, druids, monks, paladins, or rangers, no shamans or shugenja or sohei or samurai. Never any psionics in the setting (though my other homebrews usually do have psionics). Just mundane classes and the arcane casters. I might ban sorcerers though, not certain as of yet. I've also had an (less-developed as of yet) idea lingering in my head for the past year or two, about running a campaign with no magic and just psionics. Still haven't thought it out much and dunno if I'll run with it. [/QUOTE]
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