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Removing Divine magic?
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<blockquote data-quote="Storyteller01" data-source="post: 2154048" data-attributes="member: 20931"><p>Didn't so much remove divine magic as start an Inquisition against it. The political powers that be don't get along with the gods, and fight to keep them out. Having the drow work as the campaign's equivalent of the SS really helps make this more believable. The two divine casters we have (Urban Druid and a worshipper of the Trickster) have come up with some amazing stories to hide their abilities... that and everyone keeps failing their Spellcraft checks. :\ </p><p></p><p></p><p>It's work out surprisingly well. Bards have taken the role as support characters (I use an OGL source with some houseruling, so bards can do MUCH more than the usual singing in combat). Divine characters (even the paladins!!) have become something of a symbol of intrigue. If the players spot a divine caster, they know something big is on the way.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2154048, member: 20931"] Didn't so much remove divine magic as start an Inquisition against it. The political powers that be don't get along with the gods, and fight to keep them out. Having the drow work as the campaign's equivalent of the SS really helps make this more believable. The two divine casters we have (Urban Druid and a worshipper of the Trickster) have come up with some amazing stories to hide their abilities... that and everyone keeps failing their Spellcraft checks. :\ It's work out surprisingly well. Bards have taken the role as support characters (I use an OGL source with some houseruling, so bards can do MUCH more than the usual singing in combat). Divine characters (even the paladins!!) have become something of a symbol of intrigue. If the players spot a divine caster, they know something big is on the way. [/QUOTE]
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Removing Divine magic?
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