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Removing Divine magic?
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<blockquote data-quote="Pip-Boy 2000" data-source="post: 2154729" data-attributes="member: 30886"><p>Actually, I have done just the opposite, at least in my d20 Modern campaigns: removed arcane magic completely, allowing only divine magic. This is in keeping with your typical "Demon Hunting" type of campaign, which includes Holy Knights, Shadow Slayers, etcetera. It could also be a good way to run a "Demons and Angels" type of campaign.</p><p></p><p>It seems to me, though, that removing divine magic from D&D would be quite difficult, since so many NPCs and monsters and items use or have access to divine magic. It'd be possible to work around it, though, and I don't think it would upset game balance.</p></blockquote><p></p>
[QUOTE="Pip-Boy 2000, post: 2154729, member: 30886"] Actually, I have done just the opposite, at least in my d20 Modern campaigns: removed arcane magic completely, allowing only divine magic. This is in keeping with your typical "Demon Hunting" type of campaign, which includes Holy Knights, Shadow Slayers, etcetera. It could also be a good way to run a "Demons and Angels" type of campaign. It seems to me, though, that removing divine magic from D&D would be quite difficult, since so many NPCs and monsters and items use or have access to divine magic. It'd be possible to work around it, though, and I don't think it would upset game balance. [/QUOTE]
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Removing Divine magic?
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