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Removing Divine magic?
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<blockquote data-quote="S'mon" data-source="post: 2156319" data-attributes="member: 463"><p>To me, removing Clerics wouldn't make it "not D&D" - else Dragonlance wouldn't be D&D. IMC I do have Clerics, but they cast spontaneously & have limited spells known, this makes them less overpowering than the 3e default. Likewise giving wizards Healing doesn't make it 'not D&D' to me.</p><p></p><p>I think that removing all divine magic, in the sense of removing the Cleric, Druid etc classes & all their spells, creates major balance problems, but if you just eliminate the classes, fold all their healing & restoration type spells into the Wiz/Sorc list and eliminate the arcane/divine distinction, Sorcs & Wizzes get a bit more powerful but there's no real balance issue - few Wizards will take Cure Serious over Fireball, anyway.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2156319, member: 463"] To me, removing Clerics wouldn't make it "not D&D" - else Dragonlance wouldn't be D&D. IMC I do have Clerics, but they cast spontaneously & have limited spells known, this makes them less overpowering than the 3e default. Likewise giving wizards Healing doesn't make it 'not D&D' to me. I think that removing all divine magic, in the sense of removing the Cleric, Druid etc classes & all their spells, creates major balance problems, but if you just eliminate the classes, fold all their healing & restoration type spells into the Wiz/Sorc list and eliminate the arcane/divine distinction, Sorcs & Wizzes get a bit more powerful but there's no real balance issue - few Wizards will take Cure Serious over Fireball, anyway. [/QUOTE]
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Removing Divine magic?
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