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General Tabletop Discussion
*Dungeons & Dragons
Removing feats as a universal class mechanic
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<blockquote data-quote="DEFCON 1" data-source="post: 6115342" data-attributes="member: 7006"><p>If what you are meaning by 'Specialty' is the same as what I mean by Fighter Style, Rogue Scheme, Cleric Deity, Wizard Tradition (IE a particular fluffy build that describes what kind of Fighter/Rogue/Cleric/Wizard you are, plus gives some specific benefits for that build), then yes, absolutely.</p><p></p><p>There are many different ways to build a Fighter, so you should select a Specialty (or Style or whatever you want to call it) which would give you a feature or two... plus then you receive a Feat at 1st, 3rd, 5th, 7th etc. level from a list specific to that Specialty or Style. The exact same way a Rogue would select a Scheme (like Thug, Acrobat, Charlatan) and get a feature or two for it... plus then receive an Expertise (IE what we current are calling Expert feats, and each of which allows the Rogue to use his Skill Die for some special ability) at 1st, 3rd, 5th, 7th etc. level from a list specific to that Scheme. The exact same way a Cleric selects a Deity, gets a feature or two for it... and then receives several Spells (and higher level ones at 1st, 3rd, 5th, 7th etc. level). And just like the Wizard selects a Tradition, gets a feature or two from it, and then received Spells as well (plus higher level ones at 1st, 3rd, 5th, 7th etc.)</p><p></p><p>Then for the other classes... it follows the same kind of thing, except they tend to have more specific abilities at certain levels (IE 'class features') rather than more open lists I imagine. So the Barbarian has a more universal class feature list that applies to every Barbarian at each level, but then perhaps adds a smaller Feat list that they don't get as many of as the Fighter (so maybe at 2nd, 6th, 10th level etc.) The Paladin has three Oaths that give slight differences, but they all share mostly the same class features (like the Divine Sense and Mount etc.), and they all add a smaller Spell list that they don't get as many of as the Cleric/Wizard or they can select Feats from a small list that they don't get as many of as the Fighter. The Ranger has a Favored Enemy plus class features and then selects from a small Spell or Feat or Expertise list... the Druid has Wildshaping and a full suite of Spells like the Cleric/Wizard... the Monk has a main set feature list plus perhaps a couple options for Monastery features, along with a small Feat or Expertise list... the Bard maybe has a College to give him a couple unique features, but they mainly all share the same feature list, plus either has a smaller Spell or Expertise list.</p><p></p><p>So on and so forth.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6115342, member: 7006"] If what you are meaning by 'Specialty' is the same as what I mean by Fighter Style, Rogue Scheme, Cleric Deity, Wizard Tradition (IE a particular fluffy build that describes what kind of Fighter/Rogue/Cleric/Wizard you are, plus gives some specific benefits for that build), then yes, absolutely. There are many different ways to build a Fighter, so you should select a Specialty (or Style or whatever you want to call it) which would give you a feature or two... plus then you receive a Feat at 1st, 3rd, 5th, 7th etc. level from a list specific to that Specialty or Style. The exact same way a Rogue would select a Scheme (like Thug, Acrobat, Charlatan) and get a feature or two for it... plus then receive an Expertise (IE what we current are calling Expert feats, and each of which allows the Rogue to use his Skill Die for some special ability) at 1st, 3rd, 5th, 7th etc. level from a list specific to that Scheme. The exact same way a Cleric selects a Deity, gets a feature or two for it... and then receives several Spells (and higher level ones at 1st, 3rd, 5th, 7th etc. level). And just like the Wizard selects a Tradition, gets a feature or two from it, and then received Spells as well (plus higher level ones at 1st, 3rd, 5th, 7th etc.) Then for the other classes... it follows the same kind of thing, except they tend to have more specific abilities at certain levels (IE 'class features') rather than more open lists I imagine. So the Barbarian has a more universal class feature list that applies to every Barbarian at each level, but then perhaps adds a smaller Feat list that they don't get as many of as the Fighter (so maybe at 2nd, 6th, 10th level etc.) The Paladin has three Oaths that give slight differences, but they all share mostly the same class features (like the Divine Sense and Mount etc.), and they all add a smaller Spell list that they don't get as many of as the Cleric/Wizard or they can select Feats from a small list that they don't get as many of as the Fighter. The Ranger has a Favored Enemy plus class features and then selects from a small Spell or Feat or Expertise list... the Druid has Wildshaping and a full suite of Spells like the Cleric/Wizard... the Monk has a main set feature list plus perhaps a couple options for Monastery features, along with a small Feat or Expertise list... the Bard maybe has a College to give him a couple unique features, but they mainly all share the same feature list, plus either has a smaller Spell or Expertise list. So on and so forth. [/QUOTE]
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