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General Tabletop Discussion
*Dungeons & Dragons
Removing feats as a universal class mechanic
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<blockquote data-quote="Wyckedemus" data-source="post: 6115461" data-attributes="member: 1079"><p>I disagree. There are universal abilities that any class might want, and there should be a universal pool to pull from so they don't have to shoehorn slightly different class-abilities that do the same thing that a feats do. Wizards, Clerics, Druids, Paladins, Bards, Rangers, Sorcerers, and Warlocks might all want a Maximize Spell ability or an ability that improves initiative. There shouldn't be a different class ability option for each class they can choose. That is terrible redundancy. A single ability they can all chose from is the answer. And "feats" are the recognized terminology for that universal shared pool of character customization abilities.</p><p></p><p>What I don't understand is why some people have a problem with feats. Is it because those people don’t like the feat bloat and/or fiddly feats in 3rd and 4th edition? Is it that they feel homogenized because any player can take them to customize their character? Because they do not feel that way to me. They are one of the most defining customization options ever created, and they do the job very well. D&D Next Feats are proving to be less fiddly than previous editions, and are looking more like functional, concept-defining, and concept-supporting abilities. The designers are on the right path in my opinion.</p><p></p><p>Fighters able to access more feats is a good thing to me! A Ranger and a Fighter and a Rogue may all want to fight better with two weapons. It is bad design to create nearly identical abilities for each class so they can perform that. But I love that the fighter has his class abilities *and* feats that not only don’t overlap each other, they interact to give him an edge with that fighting style. A fighter has both the class options and the feat options to be a hands-down better sword and board combatant if he wants to. But the other classes can be decent at it too if they want by choosing a feat.</p><p></p><p>…in my opinion.</p></blockquote><p></p>
[QUOTE="Wyckedemus, post: 6115461, member: 1079"] I disagree. There are universal abilities that any class might want, and there should be a universal pool to pull from so they don't have to shoehorn slightly different class-abilities that do the same thing that a feats do. Wizards, Clerics, Druids, Paladins, Bards, Rangers, Sorcerers, and Warlocks might all want a Maximize Spell ability or an ability that improves initiative. There shouldn't be a different class ability option for each class they can choose. That is terrible redundancy. A single ability they can all chose from is the answer. And "feats" are the recognized terminology for that universal shared pool of character customization abilities. What I don't understand is why some people have a problem with feats. Is it because those people don’t like the feat bloat and/or fiddly feats in 3rd and 4th edition? Is it that they feel homogenized because any player can take them to customize their character? Because they do not feel that way to me. They are one of the most defining customization options ever created, and they do the job very well. D&D Next Feats are proving to be less fiddly than previous editions, and are looking more like functional, concept-defining, and concept-supporting abilities. The designers are on the right path in my opinion. Fighters able to access more feats is a good thing to me! A Ranger and a Fighter and a Rogue may all want to fight better with two weapons. It is bad design to create nearly identical abilities for each class so they can perform that. But I love that the fighter has his class abilities *and* feats that not only don’t overlap each other, they interact to give him an edge with that fighting style. A fighter has both the class options and the feat options to be a hands-down better sword and board combatant if he wants to. But the other classes can be decent at it too if they want by choosing a feat. …in my opinion. [/QUOTE]
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