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General Tabletop Discussion
*Dungeons & Dragons
Removing feats as a universal class mechanic
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<blockquote data-quote="Ratskinner" data-source="post: 6116086" data-attributes="member: 6688937"><p>I was just using fighters as an example. I think it makes more sense (the way things seem to be going, anyway) to wrap that customization into those sub-class specialties. Spells serve as the primary method of character differentiation with Wizards and Clerics (and presumably some other classes, too.) I think the real question is with classes like Barbarian and Assassin. Those classes seem to be rather narrow to me, and I can't see a whole lot of room/need for differentiation. </p><p></p><p></p><p></p><p>Honestly, though, those category 2 feats....I'm not impressed with their necessity for the game. The "proficiencies" part seems unnecessary, and the others don't really do anything to differentiate characters, IMO. Plus, folks will start calling them "feat taxes".</p><p></p><p></p><p></p><p>I disagree a bit. If the universal combat stunts aren't better, I wouldn't expect to see them used. They'd be wasted ink and people would complain that they are too complicated for what you get because they have to resort to the books on the rare occasion someone pulls something out of the air. What I would instead prefer to see would be each "combatant" class given some maneuver-y things. Fighters would certainly get the most varied and most powerful, but the other classes could enjoy some thematically specific maneuvers as well.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6116086, member: 6688937"] I was just using fighters as an example. I think it makes more sense (the way things seem to be going, anyway) to wrap that customization into those sub-class specialties. Spells serve as the primary method of character differentiation with Wizards and Clerics (and presumably some other classes, too.) I think the real question is with classes like Barbarian and Assassin. Those classes seem to be rather narrow to me, and I can't see a whole lot of room/need for differentiation. Honestly, though, those category 2 feats....I'm not impressed with their necessity for the game. The "proficiencies" part seems unnecessary, and the others don't really do anything to differentiate characters, IMO. Plus, folks will start calling them "feat taxes". I disagree a bit. If the universal combat stunts aren't better, I wouldn't expect to see them used. They'd be wasted ink and people would complain that they are too complicated for what you get because they have to resort to the books on the rare occasion someone pulls something out of the air. What I would instead prefer to see would be each "combatant" class given some maneuver-y things. Fighters would certainly get the most varied and most powerful, but the other classes could enjoy some thematically specific maneuvers as well. [/QUOTE]
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Removing feats as a universal class mechanic
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