Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing feats as a universal class mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Carlsen" data-source="post: 6116505" data-attributes="member: 61749"><p>I can accept the breakdown of what feats provide. Subclasses or Archtypes do a better job of providing variety and inspiration in a class than feats, and serve to make character creation simpler and more interesting at the same time.</p><p></p><p>Feats that represent general abilities that anyone can take should be considered individually. Some, such as Toughness, probably should simply be removed. Having a high Con score is what determines if you are tough. Others might be rolled into ability checks as general maneuvers. In the end, there may not be enough to justify the feat mechanic. But, then again, there might be. I'd have to do the work to know.</p><p></p><p>Feats could be used like spells to represent options shared across classes, but I would say this only makes sense if there are a lot of these shared abilities.</p><p></p><p>Finally, feats can be used to create unusual characters by allowing the class to do the heavy lifting, leaving feats free. But I think that Themes do this far better.</p><p></p><p>All in all, I think there is a strong case that feats, as we know them, are not the best tool for the job in D&D Next.</p><p></p><p>I should also point out that this reasoning does not necessarily apply to all d20 games. SWSE uses a class structure that makes feats an entirely natural extension of the system.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6116505, member: 61749"] I can accept the breakdown of what feats provide. Subclasses or Archtypes do a better job of providing variety and inspiration in a class than feats, and serve to make character creation simpler and more interesting at the same time. Feats that represent general abilities that anyone can take should be considered individually. Some, such as Toughness, probably should simply be removed. Having a high Con score is what determines if you are tough. Others might be rolled into ability checks as general maneuvers. In the end, there may not be enough to justify the feat mechanic. But, then again, there might be. I'd have to do the work to know. Feats could be used like spells to represent options shared across classes, but I would say this only makes sense if there are a lot of these shared abilities. Finally, feats can be used to create unusual characters by allowing the class to do the heavy lifting, leaving feats free. But I think that Themes do this far better. All in all, I think there is a strong case that feats, as we know them, are not the best tool for the job in D&D Next. I should also point out that this reasoning does not necessarily apply to all d20 games. SWSE uses a class structure that makes feats an entirely natural extension of the system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing feats as a universal class mechanic
Top