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General Tabletop Discussion
*Dungeons & Dragons
Removing feats as a universal class mechanic
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<blockquote data-quote="DEFCON 1" data-source="post: 6116788" data-attributes="member: 7006"><p>If we were talking about all of the classes other than the Core Four, I'd agree. But I do believe when it comes to the Core Four... each of them should have abilities that none of the other Core Four can do. And we already have this with the Cleric and the Wizard-- they both have spells that none of the other Core Four can do or replicate.</p><p></p><p>So if we want a way to Turn Undead... then yes, we HAVE to have a Cleric. If we want to be able to Stop Time... then yes, we HAVE to have a Wizard.</p><p></p><p>But if we want a way for someone to be able to be so skilled and trained as to go into hiding using only Lightly Obscuring terrain (rather than Heavily Obscuring)... why does this now need to be open to all the Core Four (not including a potential spell that could replicate it)? Why SHOULDN'T it be the province of the Rogue? Or if we want a way to be so well-trained in melee combat that they can Cleave through one enemy into another... why does this also need to be open to all the Core Four? If we are saying the Fighter is the best at fighting, shouldn't he have abilities that only he can do?</p><p></p><p>We keep saying we want to make the classes distinctive... but yet no one is willing to give any ground on anything OTHER than spells as to the abilities that allow classes to be so.</p><p></p><p>I find it kind of ridiculous.</p><p></p><p>And besides... aren't people always clamoring for really good multiclassing? If everyone can do anything else any other class can do, then <em>what's the point of multiclassing</em> then? Why is the idea that as a Wizard you aren't able to use Martial Arts until you've taken a level in a class that has said Maneuver available to them, an anathema to some people? I really just don't get it. If you're a wizard but want to be better at a martial attack style... isn't that EXACTLY what the multiclassing rules are for? Why on earth would we instead make it a feat that a Wizard can take for no rhyme nor reason other than he had a feat slot available?</p><p></p><p>I just don't get it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6116788, member: 7006"] If we were talking about all of the classes other than the Core Four, I'd agree. But I do believe when it comes to the Core Four... each of them should have abilities that none of the other Core Four can do. And we already have this with the Cleric and the Wizard-- they both have spells that none of the other Core Four can do or replicate. So if we want a way to Turn Undead... then yes, we HAVE to have a Cleric. If we want to be able to Stop Time... then yes, we HAVE to have a Wizard. But if we want a way for someone to be able to be so skilled and trained as to go into hiding using only Lightly Obscuring terrain (rather than Heavily Obscuring)... why does this now need to be open to all the Core Four (not including a potential spell that could replicate it)? Why SHOULDN'T it be the province of the Rogue? Or if we want a way to be so well-trained in melee combat that they can Cleave through one enemy into another... why does this also need to be open to all the Core Four? If we are saying the Fighter is the best at fighting, shouldn't he have abilities that only he can do? We keep saying we want to make the classes distinctive... but yet no one is willing to give any ground on anything OTHER than spells as to the abilities that allow classes to be so. I find it kind of ridiculous. And besides... aren't people always clamoring for really good multiclassing? If everyone can do anything else any other class can do, then [I]what's the point of multiclassing[/I] then? Why is the idea that as a Wizard you aren't able to use Martial Arts until you've taken a level in a class that has said Maneuver available to them, an anathema to some people? I really just don't get it. If you're a wizard but want to be better at a martial attack style... isn't that EXACTLY what the multiclassing rules are for? Why on earth would we instead make it a feat that a Wizard can take for no rhyme nor reason other than he had a feat slot available? I just don't get it. [/QUOTE]
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Removing feats as a universal class mechanic
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