Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Full Round Actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 4944540" data-attributes="member: 43283"><p>It doesn't to my knowledge. It might scale fine in SWSE, but D&D doesn't have a linear scale happening on monster stuff.</p><p></p><p>You're closer by adding BaB as a Damage bonus, but that's still going to fall short of some potential. It's a subject that's been bandied about and there isn't really a solution that works for everyone.</p><p></p><p>Trailblazer sets things up so that there's still Iterative Attacks but it's streamlined and easier on the math side. How fast that is in comparison to no Iterative Attacks and a flat damage bonus is debatable; I say debatable not because some folks won't see a speed up but debatable because it's partially a personal preference thing and therefore some folks aren't going to feel it's appreciably faster.</p><p></p><p>Part of the problem in this issue is that there's a chunk of people in the "good enough for me" camp, while there's another camp that's hardcore math and percentages and deltas and all that stuff. Those two groups square off and start arguing about damage potentials and then they start arguing about the damage at different levels.</p><p></p><p>An awful lot of the arguments against a flat damage bonus come about because people arguing against it start looking at the high levels (16+) of the game. I've got no clue how many people are really playing at that level; my gut instinct is that the people that _don't_ like Iterative Attacks are probably playing lower level games in the first place.</p><p></p><p>Here's another interesting thought:</p><p><a href="http://www.enworld.org/forum/3515972-post34.html" target="_blank">http://www.enworld.org/forum/3515972-post34.html</a></p><p></p><p>The entire thread is an interesting read.</p><p></p><p>And here's another interesting read that's parallel to the other thread:</p><p><a href="http://www.enworld.org/forum/general-rpg-rules-discussion/195546-removing-multiple-attacks-what-changes-must-done-monsters.html" target="_blank">http://www.enworld.org/forum/general-rpg-rules-discussion/195546-removing-multiple-attacks-what-changes-must-done-monsters.html</a></p><p></p><p>Wulf makes an interesting point here:</p><p><a href="http://www.enworld.org/forum/4612174-post20.html" target="_blank">http://www.enworld.org/forum/4612174-post20.html</a></p><p></p><p>I think that his bit about the vanilla sword vs the holy flaming longsword is something that slips by an awful lot of people. I personally don't usually see lots of funky magic weapons in games. You're lucky if you get a basic +[something] weapon and that's about it. So for me, the BaB as a Damage Bonus is good enough. But I also play in games that don't tend to hit level 16+ either. So the two of those things combined (basic magical weapons and below 16) means that what's going to work for me isn't going to work for others.</p><p></p><p>I think some people also don't realize how fast things like AC and Hit Points sky rocket as CRs increase. Again, it's something you're less likely to notice (or feel the effects of) at lower levels.</p><p></p><p>I don't want to hijack the thread I'll just leave it at that.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4944540, member: 43283"] It doesn't to my knowledge. It might scale fine in SWSE, but D&D doesn't have a linear scale happening on monster stuff. You're closer by adding BaB as a Damage bonus, but that's still going to fall short of some potential. It's a subject that's been bandied about and there isn't really a solution that works for everyone. Trailblazer sets things up so that there's still Iterative Attacks but it's streamlined and easier on the math side. How fast that is in comparison to no Iterative Attacks and a flat damage bonus is debatable; I say debatable not because some folks won't see a speed up but debatable because it's partially a personal preference thing and therefore some folks aren't going to feel it's appreciably faster. Part of the problem in this issue is that there's a chunk of people in the "good enough for me" camp, while there's another camp that's hardcore math and percentages and deltas and all that stuff. Those two groups square off and start arguing about damage potentials and then they start arguing about the damage at different levels. An awful lot of the arguments against a flat damage bonus come about because people arguing against it start looking at the high levels (16+) of the game. I've got no clue how many people are really playing at that level; my gut instinct is that the people that _don't_ like Iterative Attacks are probably playing lower level games in the first place. Here's another interesting thought: [url]http://www.enworld.org/forum/3515972-post34.html[/url] The entire thread is an interesting read. And here's another interesting read that's parallel to the other thread: [url]http://www.enworld.org/forum/general-rpg-rules-discussion/195546-removing-multiple-attacks-what-changes-must-done-monsters.html[/url] Wulf makes an interesting point here: [url]http://www.enworld.org/forum/4612174-post20.html[/url] I think that his bit about the vanilla sword vs the holy flaming longsword is something that slips by an awful lot of people. I personally don't usually see lots of funky magic weapons in games. You're lucky if you get a basic +[something] weapon and that's about it. So for me, the BaB as a Damage Bonus is good enough. But I also play in games that don't tend to hit level 16+ either. So the two of those things combined (basic magical weapons and below 16) means that what's going to work for me isn't going to work for others. I think some people also don't realize how fast things like AC and Hit Points sky rocket as CRs increase. Again, it's something you're less likely to notice (or feel the effects of) at lower levels. I don't want to hijack the thread I'll just leave it at that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Full Round Actions
Top