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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Full Round Actions
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<blockquote data-quote="Sadrik" data-source="post: 4947219" data-attributes="member: 14506"><p>So here is my idea on how it could be done. Take a look and see if there is anything off on this.</p><p></p><p><strong>Full attack</strong> - Standard action</p><p><strong>Administer a potion or oil to the unconscious</strong> - Standard action</p><p><strong>Cast spell with casting time 1 round</strong> - Attention no where else during round.</p><p><strong>Charge </strong>- A modifier to run + attack (+2 to attack).</p><p><strong>Deliver coup de grace</strong> - Standard action</p><p><strong>Escape from a net</strong> - Standard action</p><p><strong>Extinguish flames</strong> - Standard action</p><p><strong>Light a torch</strong> - Standard action</p><p><strong>Load a heavy or repeating crossbow</strong> - Standard action</p><p><strong>Lock or unlock weapon in locked gauntlet</strong> - Standard action</p><p><strong>Move 5 Feet through Difficult Terrain</strong> - Ignore this rule and simply move 5' regardless of terrain.</p><p><strong>Prepare to throw splash weapon</strong> - Standard action</p><p><strong>Run </strong>- Move action (x2 speed and -2 AC)</p><p><strong>Sorcerer using meta-magic</strong> - Standard action</p><p><strong>Throwing a two-handed weapon</strong> - Standard action</p><p><strong>Use skill that takes 1 round</strong> - Attention no where else during round.</p><p><strong>Use touch spell on up to six friends</strong> - Standard action</p><p><strong>Withdraw </strong>- Standard action (x1 speed)</p><p></p><p>Here is a list of things that need to be looked at to implement this:</p><p>Run feat would need changing.</p><p>Pounce special ability.</p><p>Acrobatic charge class feature or any other charge effects.</p><p>Slow spell.</p><p></p><p>Others?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4947219, member: 14506"] So here is my idea on how it could be done. Take a look and see if there is anything off on this. [B]Full attack[/B] - Standard action [B]Administer a potion or oil to the unconscious[/B] - Standard action [B]Cast spell with casting time 1 round[/B] - Attention no where else during round. [B]Charge [/B]- A modifier to run + attack (+2 to attack). [B]Deliver coup de grace[/B] - Standard action [B]Escape from a net[/B] - Standard action [B]Extinguish flames[/B] - Standard action [B]Light a torch[/B] - Standard action [B]Load a heavy or repeating crossbow[/B] - Standard action [B]Lock or unlock weapon in locked gauntlet[/B] - Standard action [B]Move 5 Feet through Difficult Terrain[/B] - Ignore this rule and simply move 5' regardless of terrain. [B]Prepare to throw splash weapon[/B] - Standard action [B]Run [/B]- Move action (x2 speed and -2 AC) [B]Sorcerer using meta-magic[/B] - Standard action [B]Throwing a two-handed weapon[/B] - Standard action [B]Use skill that takes 1 round[/B] - Attention no where else during round. [B]Use touch spell on up to six friends[/B] - Standard action [B]Withdraw [/B]- Standard action (x1 speed) Here is a list of things that need to be looked at to implement this: Run feat would need changing. Pounce special ability. Acrobatic charge class feature or any other charge effects. Slow spell. Others? [/QUOTE]
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Removing Full Round Actions
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